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  • Activ Right Brain
  • About Dean
  • Designing The Future
  • Speaker
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eVolution: Humanising the Future of Mobility

I’d like to introduce you to Adam. He’s in his mid thirties, single, has a physical space in an office but also travels for work and takes his digital life and enterprise with him. Adam lives in the suburbs but spends a lot of time in the city, other regional hubs and visits relatives in rural neighbourhoods.

eVolution.jpg


Adam’s pretty average, but let’s not hold that against him as he also likes gin, Guns N’ Roses and fast cars, so he has his moments!


Adam’s life is timeless, but his relationship with the car isn’t. Everything above works in a given environment – the home, the office, leisure activities. Even a decade ago, Adam could take his digital life with him as smartphones began to offer him previously unknown freedom, but the car has always been a barrier to seamless digital activity.


Ten years ago Adam marvelled at in-car connectivity via Bluetooth audio. Now he lives in a world of Apple CarPlay and Android Auto offering additional messaging, navigation and audio integration – but it’s still a ‘hands-on’ environment, where distraction is more than discouraged – it’s illegal.


Adam loves listening to music in his car from the same point he left the house or office or sidewalk or transferring Google mapping to his vehicle for navigation short cuts, but the near-future promises a whole new chapter.


When we move from semi to fully-autonomous vehicles – at least Level 4, because the self-driving story doesn’t really begin until then – we’ll enter a new world of distraction and the closest thing to a time machine since Marty and Doc scorched the tarmac in their Delorean.


It’s very easy to get hung up on the technicalities of autonomous vehicles. Sounds obvious when you’re tasked with making that happen for clients and partners, right? It’s essential, but ultimately confusing for consumers as they don’t need to understand how the magic happens, but they MUST know the tech works and how it benefits them. The essential processing happens below the skin of each vehicle, but this technology empowers us as humans to maximise our potential above the surface.


Back to Adam and his time machine. As a box-ticking exercise, autonomous vehicles will help us to work, rest and play inside the vehicle we own, lease or summon on demand, but this isn’t new. The way we’ll engage with content and activities may be – via VR or AR experiences and user interfaces, with the support of AI assistants that interact with occupants to hunt and gather information, access key functions and streamline communication.


Adam’s initial response to a self-driving car is like his view that the development of AI will result in robots taking over our lives. Intelligent tech will initially replace the humans responsible for production lines and service industries. Naturally, the reaction to this is one of concern that “we’ll all be out of a job” – but the truth is we’ll be gifted time. Time to do what humans do best – to create, love, play, empathise and ultimately interact with one another.


Autonomous vehicles too will do what they do best – reduce accidents relating to fatigue, stress, distraction and a lack of information, improve efficiency and communicate directly with each other, along with the cities and road networks they inhabit. Ironically, the unknown random factor is the human when a mixture of AI and human drivers share road space.


Adam believes Uber drivers will lose out (he’s right) and he’s worried he’ll spend even more time working or staring at a screen – he’s wrong, because he’s forgetting about the improved quality time outside a vehicle.


And this is how the time machine works. If your car knows the fastest route to any given location and where everyone else is, you’ll gain more time in your world out of the vehicle. A regular two hour car journey could include traffic congestion, refuelling, route deviation and parking. Travelling door to door (including first and last mile) on the most efficient and least congested route could shave up to 25% off Adam’s travel time. So this becomes about quality of life gained ‘outside’ the vehicle as well as the interior experience.


The technology ‘just has to work’ (no pressure!) leaving us with the human – the most important piece of the autonomous puzzle.


I read a fascinating book recently ‘The Passengers’ by John Marrs, questioning the pace of development for autonomous vehicles. It didn’t put forward a case against them, but held authorities and manufacturers accountable for the security of the ‘hackable’ vehicle operating systems and the even bigger topic – ethical selection in the event of a road accident. Should the passenger or pedestrian take priority and why? I would highly recommend everyone working in the business of mobility should read this and apply the thinking to their current and future plans for autonomy.


Adam’s typical day revolves around technology. He doesn’t regard it as tech, it’s just there unless it stops working – then he’s all too aware of it. And the more seamlessly it works the better as Adam checks the temperature of his house whilst locking his smart door, walking to his car as he listens to his favourite podcast. His audio picks up where it left off when the vehicle awakens, charged and ready to go. He knew the charge level at a glance during his shower because it sits on the home screen of his smartwatch and the car already has his destination thanks to the Google route he planned on his phone.


This technology exists and is delivered when all the dots are joined, then the car journey begins. Currently, Adam interrupts his digital potential at this stage and concentrates on driving from start to finish. Any interaction happens on a truly functional level. Soon, the totally distracted ‘Autonomous Adam’ will have access to extraordinary experiences with integrated VR headsets (and ‘VR Hair’), projected AR and multiple interactive surfaces – but that creative potential can be explored another time because it is vast and exciting, not seamless and invisible. 


So what do you do if you’re an auto brand hoping to appeal to Adam? How do you sell in the idea of a self-driving car? If Adam was 15 years younger, the chances are he’d never experience car ownership. It’s possible he wouldn’t ever touch a steering wheel – that would have been taken care of by relatives and Uber drivers. First steps into an autonomous vehicle would come naturally as there would be no real sense of loss of control or a sentimental yearning for a time when humans used to race away from the lights or ‘get the back end out’.


But Adam’s torn. He likes fast cars and loves driving, but he’s not in love with commuting or parking. He’s human and craves a relationship with a brand, a vehicle and relatable technology – and that requires a human touch.


This highlights an uncomfortable middle ground where the auto industry is moving towards digitalisation in almost every area. Online sales, virtual test drives, digital documentation and AI assistants. They all have their merits but aren’t the only future scenario, especially when introducing an audience to the concept of self-driving vehicles.


Adam – and everyone else yet to experience an autonomous journey needs first-hand demonstrations of the technology in action. Next steps beyond this will be peer-to-peer recommendation from those that have lived to drive another day following a demo. This conversion will only come from a physical experience, not a digital representation.


Tesla championed the pop-up showroom because it brought the brand to the people. Elon Musk has announced plans to close many of his physical stores and take all vehicle ordering online. This, at a time when Amazon is investing in bricks and mortar and Apple Stores go from strength to strength, may seem a bad idea. It would be for many other brands but Tesla is known for its innovation, groundbreaking technology and disruption of the market and they have a secret weapon – the Musk Factor.


Elon brings the human element to a brand in a way no other CEO has since the late Steve Jobs did for Apple. He provides the word of mouth reassurance of a friend or relative and down-to-earth language devoid of marketing spin or technological jargon, whilst injecting his vision of the future that makes us all feel part of the journey.


Before all the auto brands set off on a path to digitisation, they must win over their audiences in a physical world with personal relationships and exceptional service.


So for his first steps into the autonomous world, Adam needs reassurance, relevance and reality – but most importantly, he needs to feel human.


And as Doc Brown pointed out – where we’re going, we don’t need roads.




The original version of this article was published as ‘Autonomous Adam: A new chapter in the self-driving story’ on Arm’s Embedded blog.




tags: Mobility, Autonomous cars, autonomous driving, iot, ai, smart cities, cars, Tesla, Uber, Arm
categories: Artificial Intelligence, Augmented Reality, Automotive, cars, Connected World, Futurology, Innovation, Mobility, Travel, time travel, Virtual Reality
Sunday 10.20.19
Posted by Dean Johnson
 

The Battle for the Dashboard

As the pace of technological innovation within the automotive sector continues to  increase, more and more of the analogue interior is becoming the new digital frontier. Apple hopes CarPlay will provide a common visual language to streamline the process.

Last week, the focus was all on Apple's WWDC keynote announcements in San Francisco. They delivered a wide range of software solutions, arming iOS developers with the next generation of digital tools and laying the groundwork for a raft of exciting hardware products in the run up to the holiday season.

Headlines were grabbed by enhanced Photos, audio Messages, smart Keyboards, Family Sharing, iCloud Drive, HealthKit, HomeKit and an entirely new programming language – Swift.

At WWDC 2013, Apple announced its intention to bring iOS to the car, on more than just your phone screen and earlier this year the first serious brand partners were revealed...

I have worked with the automotive industry for nearly 15 years and had much more than a passing interest in cars my whole life. However, I’ve never been a big fan of motoring classics unless influencing contemporary curves, so technological developments inside the car offer a fascinating design and development challenge. How do we bring the screen experience from our pockets to the the dashboard?

On the surface, this would seem a relatively simple step for Apple. iOS7 and iOS8 offer a flat graphic simplicity that lends itself to quick actions accessed at a glance, or effective voice commands for key features. Just the kind of interaction you want when 99% of your attention should be on the road ahead.

Apple’s hardware always follows a beautiful, streamlined aesthetic, free from unnecessary adornments and flourishes. Thanks to last year’s iOS7 overhaul, the software now compliments this perfectly.

The automotive market is a very different animal. Whilst brands may retain a level of consistency and share common components (ie VW Group or GM), they all assume different characters.

Consistency of digital brand: BMW UI from key to smartphone to smartwatch.

Consistency of digital brand: BMW UI from key to smartphone to smartwatch.

The BMW family screen UI is probably the best example of a diverse range, all reaching for the best on-screen graphics whilst adopting wildly different personalities. The MINI colour palette, iconography and graphics take on a cheeky, playful persona. Rolls Royce provides the polar opposite with layered glass-like panels to match the physical buttons surrounding the main screen. BMW’s conventional range uses a subtle colour palette to identify key functions (Audio, Sat Nav, Phone, etc) and gentle layering of content, with occasional light flares and reflective buttons. The new ‘i’ EV range range takes this a step further with a more adventurous palette and deeper layering for something that wouldn’t look out of place on the bridge of the USS Enterprise... but in a good way.

Graphic vs skeuomorphic, flat vs layered, corporate fonts, colour palettes and screen ratios. These are all graphic elements to take into consideration and there is undoubtedly a fine creative balancing act involved to combine existing branding and features with Apple’s CarPlay interface.

I’ve dwelt on the potential pitfalls but many automotive manufacturers are still offering drivers a pretty poor on-screen experience. Although the latest Land Rover Discovery Vision concept has a full set of screens displaying content that looks as if it could have emerged from Apple’s own creative studio, Tesla offers a comparatively poor graphic interface within the largest digital real estate on the market. The Model S UI is the perfect candidate for a full CarPlay-compatible makeover – especially as Tesla is a shoe-in for Apple acquisition and Elon Musk being Steve Jobs’ true successor-in-waiting.

I digress. Currently, CarPlay is only supporting 3rd party audio apps such as Beats (naturally) and Spotify music streaming services. Future app integration will build on this, with huge potential for voice commands and audio interaction. The focus will always remain on products that don’t distract the driver and offer the continuation of relevant services from phone to car. There’s little point offering everything in the car, in much the same way the compass app is pretty pointless on a smart TV.

Where CarPlay comes into its own is the familiarity through shared interfaces and content. The continuation of basic actions is essential, such as track syncing if started outside the car, then continued once driving. Also, the ability to share mapping data is genuinely useful (this wouldn't have been an option with Apple Maps 1.0). Navigate to a location in your car, then park and seamlessly continue on foot – that’s useful.

So what does the future hold for CarPlay? Apps are dead, right? No, this isn’t about using the internet in your car to replace apps.

Consider the following...

  • Mapping data to provide info regarding payment services for parking, admission or valeting
  • PassBook electronic tickets issued upon payment to display in-dash and on phone
  • Biometric integration – Apple's Health app linked to wearable tech to monitor heart rate and consciousness levels for safety at the wheel
  • HUD and gesture recognition – there’s a thought for future generations of iPhone interaction.

CarPlay offers automotive manufacturers the opportunity to streamline their UI and make consumers‘ lives simpler through familiarity. Apple has a chance to lock down another sector into the world of iOS. It’s not a bad place to be.

A version of this article originally appeared in iCreate issue 134

tags: Apple, CarPlay, WWDC, iPhone, Automotive, Car, SatNav, Health, HealthKit, HomeKit, Swift, iCreate, BMW, Tesla, Spotify, Beats, iCloud, San Francisco
categories: Apps, Automotive, cars, Design, Futurology, Gadget, Innovation, Mobile technology
Monday 06.09.14
Posted by Dean Johnson
 

Designing the Future