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  • Activ Right Brain
  • About Dean
  • Designing The Future
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It’s Hip to be Square, but spectacular to be rectangular [updated]

As camera technology changes and social channels multiply, we find ourselves with increasing opportunities to share a visual record of our lives with the wider world. The one constant is the subject matter and how we think about its creative execution. Or is it?

I rarely feel the need to update my blog entries or online articles as they stand as reflections of the moment and passing observations. Occasionally, a product or service upgrade prompts a change of information or time spent with the same requires some additional thought based on a long term review.

I originally wrote the article below as a non-Instagram user, which with hindsight seems a little unfair and ill-informed. All my original opinions still stand regarding composition and over-filtering of images but I'm now sleeping with the enemy… and it's not as bad as it sounds.

The main reason I chose to make the jump was the ability to share. I wanted to broadcast my photography, travels and life experiences through yet another social channel – square or not. I managed to upload 2 years worth of carefully selected 'square-friendly' photos and I'm now up to date.

The photos and videos featured on my other social channels are merely the tip of the creative iceberg. I don't post direct if they won't preview inline so all the rest now lurk on my @activrightbrain Instagram feed.

Here's the original article...

I’m going to be controversial here... I don’t like Instagram. I’m not rebelling against filtered photos or tenuous titling, rather it saddens me that in the quest for the square crop, we’re losing the art of composition.

What do I mean by this? Well, Instagram’s square format is perfect for an avatar but when Twitter’s preview image and both Twitter and Facebook’s header are landscape and Nelson’s Column, the Empire State Building and the Eiffel Tower all deserve a format to match their stature, square doesn’t quite cut it.

If you want an image with four sides of equal length, it should be because you chose that crop, not because it was the only option available. My header image (above) certainly wouldn't have worked on Instagram!

With a full landscape format, we understand the distance jumped and tell a story beyond the captured moment.

With a full landscape format, we understand the distance jumped and tell a story beyond the captured moment.

The smartphone and tablet revolution has given us more than digital independence or the office in our pocket, it has equipped us with a still and video camera so we’re always ready to capture the moment. Here’s the thing, the screen is a rectangle with a ratio of 4:3 to 16:9 and beyond. It seems a shame not to use the digital real estate.

A square crop would have forced us too far from the boy on the train or removed the focus of his attention – the castle.

A square crop would have forced us too far from the boy on the train or removed the focus of his attention – the castle.

A square format works for video platforms such as Vine (and Instagram) as you can pan horizontally and vertically to capture the full height of a subject or the panoramic vision.

However, in a rectangular viewfinder it’s still the general rule that portrait is better for... portraits and landscape is better for... landscapes. If you really want to be a rebel (or just add impact), try it the other way around.

The landscape format illustrates the sheer scale of the beach without overpowering the surfers with too much sand and sky.

The landscape format illustrates the sheer scale of the beach without overpowering the surfers with too much sand and sky.

I can’t deny I have an interesting life and I love having the ability to capture every relevant second on my own terms. To prove the point, I recently sold all my DSLR kit as this represented hardware dictating the terms. There were fewer and fewer opportunities for me to carry all the equipment with me yet my phone travels everywhere I go, especially with a waterproof case. The phone won, the DSLR lost.

Some images just deserve a portrait format. Without it, they're topped and tailed or given too much either side.

Some images just deserve a portrait format. Without it, they're topped and tailed or given too much either side.

The upside of Instagram’s popularity is the fact that many more people are taking and sharing great photos, I just wish we weren’t settling for a single format when we’ve had centuries of painting, drawing and photography to show us that life’s more fun when you’re not trying to be square.

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tags: Instagram, Photography, Social, video, Vine, Facebook, Twitter, Guardians of The Galaxy, Publishing
categories: Celebrity, Design, Galleries, Mobile technology, Publishing, Social, Photography
Sunday 04.13.14
Posted by Dean Johnson
 

There's an app for that?

My original Jan 2013 Computer Arts Column: now revised, updated and on ARB

​The internet gave us clients demanding their own version of Amazon.com. Social networks gave us clients demanding their own version of Facebook. Now they all want apps that combine Flipboard, Instagram and Angry Birds. Stop. Just stop. Take a second, slam your fingers in your desk drawer, then we'll talk.

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Don’t get me wrong, I’m not advocating digital (fingers, not pixels) dismemberment because I don’t like apps. Quite the opposite – I love ‘em. It’s this intimate connection on a personal device that drives millions of smartphone and tablet owners to interact with them on a daily, if not hourly basis.

There are very few situations where an app is less-effective than a website when trying to access information or engage an audience. However, if your website isn’t optimised for mobile browsing or your information would be better suited to a PDF, HTML5 web app or even an iBook, then you shouldn’t be thinking about a native app first.

At our current rate of app proliferation, in a couple of years I’ll be discussing the merits of the latest Crimewatch-sponsored Photo Fit Fat Booth or Gillian McKeith’s Turds With Friends. Brands need to focus and spend their money in the right places but designers and developers also need to push back and tell them where to stick it. So to speak.

This ill-conceived digital targeting hit home when I spoke at the Mobile World conference in Dubai last year. One of the more bizarre moments was a debate between mobile network providers (incidentally, big sponsors of the event) and developers. The premise of the debate was “should Telecommunications companies operate their own app stores?” And this set the alarm bells ringing, in my head, not at the venue.

The Telcos argued they should be able to operate outside the official app stores to avoid 30% loss of revenue and set up their own digital retail outlets. The developers wanted to sell individual apps without a store at all. With no one to physically restrain me, I was free to heckle the panel and inform them they were all idiots and not a single one of them was taking the consumer into consideration. 

Something I frequently tell developers is "Consumers don't give a crap about how complicated it is to build an app, collate all the assets, co-ordinate the contributing parties and steer the product through the Apple review process. They just want to know the end result is stable, looks and works beautifully, features appropriate content and is available through a trusted platform with a single touch and a password". As a result, I don’t get many Christmas cards from developers, but we deliver amazing results by avoiding complacency and putting the consumer first.

We’ve now reached an interesting point in the evolution of the app. On one hand we have a market voraciously pursuing the development of apps for any brand and any subject at any cost. On the other, we have those that think apps are merely a stepping stone to the next big thing.

As a designer, I spent many years defending Apple during the Jobsless wilderness years with PC devotees mocking me like a child with a melting ice lolly "Apple won't be around this time next year", "Everyone uses PCs, Macs are for the minority (designers)", "You can get Adobe software and Quark on a PC, so why would you use a Mac at twice the price?"

Anyone with a similarly negative opinion of mobile applications needs to sit back and think about what they’re really saying. Apps are neatly packaged software titles and no one in their right mind should be betting against software as a long-term investment. Consumers want the instant gratification of downloading a product direct to their device and syncing content across smartphone, tablet, desktop and TV.

If we take a sensible approach to the way we develop and the digital strategies we adopt, apps will continue to provide ‘a’ solution, not ‘the’ solution. Designers and developers must also be consultants, demonstrate a willingness to reject a bad idea and steer clients to the most appropriate digital platform – which may not always be an app.

​

​

​UPDATE: When is an app not an app? When it's an iBook of course.

To illustrate the above example, Brandwidth recently launched 'Led Zeppelin: Sound and Fury' with Rhino and Neal Preston.​

When we were tasked with finding the ‘best platform’ for ‘the best photographs’ of ‘the best rock band in the world’ we turned to iBooks Author for ‘the best coffee table book’.

We began working with Warner Music Group eighteen months prior to launch and ahead of the introduction of iBooks Author production software. We soon saw the shortcomings of our initial app build and the benefits of an iBook and swapped platform at a critical time.

Neal Preston’s stunning photography was ideally suited to full screen pinch-zoomed enlargements and galleries within the iBook and we brought the Led Zeppelin portfolio to life with bespoke audio commentary and additional video interviews by Neal and key industry figures.

With over 250 photos, 80 contact sheets, 25 audio commentaries, 11 video interviews, 24 Led Zeppelin set lists and many samples of ephemera and memorabilia our greatest challenge was one of logistics and effective curation.

We created a unique character for the entire project and wrapped the engaging contents in a recognisable brand that would sit comfortably with the army of existing Led Zeppelin fans and those newly introduced via Apple’s iBookstore and iPad range.

This title also introduces in-book music preview and purchase for the first time within an iBook project – just one of many boundaries pushed.

So when is an app still an app? When it's a Door!

Well, 'The Doors' to be exact. An app offered the only framework flexible enough to accommodate the high technological standards of our client – Jac Holzman, one of the world's greatest living innovators and someone we've lived and breathed this project with for over a year.

Jac founded Elektra Records and signed The Doors to the label in 1966 (amongst other highly-respected recording artists) and this app tells the story of the band through an unrivalled collection of ephemera, music and stories with over 45,000 words of text, a graphic novel depicting Jim's arrest in Miami, FBI files, an interactive timeline and map, hundreds of images and, of course... music.

​It's a major step on the road to the evolution of the music box set, but don't take my word for it... here's a superb article by Stuart Dredge for The Guardian and a few words from Jac in the video below.

​

tags: Apps, Apple, iPad, iPhone, Smartphone, Android, Led Zeppelin, The Doors, Jac Holzman, Rhino, WMG, Neal Preston
categories: Apps, art, Books, Celebrity, Design, Digital Publishing, Innovation, iPad Mini, Publishing, Music, iBooks
Friday 05.17.13
Posted by Dean Johnson
 

iPod Bless America

If you know me or read my blog, you'll probably be aware of the fact that I'm no stranger to portraiture. The power to capture a fleeting moment of a lifetime's personality is a skill not to be taken lightly. Get the glint in an eye or the slant of a mouth wrong or a mis-angled eyebrow inflection and suddenly, the portrait is of someone else entirely.

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This pressure to bottle the essence of an individual then apply the visual entity to canvas holds no greater importance than when the subject is the leader of the free world. When Brandwidth were given the opportunity to work with the Smithsonian National Portrait Gallery in Washington DC we naturally (but reverentially) jumped at the chance.

So, how do you approach a project about America's figureheads without going over ground already covered by a number of other iPad apps? Well, we weren't keen to take the route of many whereby they regurgitate Wikipedia entries, shroud them in an uninspiring digital interface then spit them back out into the App Store. Others cater directly to the education market and dress the information appropriately – i.e. they appeal to kids, rather than the wider audience.

We knew we had unique (and official) access to a stunning collection of portraits, original supporting documents and artefacts. This wasn't going to be an exercise in creating 'the ultimate resource of all information about the US Presidency ever'. We wouldn't be using this as our catchy headline.

Instead, we tackled the artwork head-on, literally allowing the audience to get closer to every brushstroke in a Retina environment reminiscent of the gallery itself. This isn't a book, it's not a reference guide, it's a virtual visit to the gallery. Head straight to your President of interest or browse the full collection via the gallery's walls, delving further to discover the First Lady's portrait, historic documents, the contents of Abraham Lincoln's pockets, FDR's fireside radio broadcasts, 'Portrait in a Minute' video interviews or images of the Presidential pets.

But it's not all brush strokes and gilt frames. We took a light-hearted approach to learning about the facts behind the faces, with some interactive fun in the Games Room: test tantalising trivia, place the President with the quote and even play Presidential pairs by matching the leader to his First Lady. It's a fun way to learn and as we'll be adding more facts with future updates, the content will stay fresh. In four years, we'll even add another President!

But don't wait for another election, you can take part in a popularity contest via the app! We thought it would make an interesting feature to give you all the opportunity to vote for your favourite portrait so we gave each work of art a 'vote' button. The Leaderboard is illustrated live in the app and votes accumulate on our Facebook page to show the outside world if Washington, Lincoln or Kennedy's portrait is flavour (or flavor) of the month.

Our visit to Washington last month for Barack Obama's Inauguration gave us the perfect opportunity to launch the America's Presidents microsite so I'm not going to use any more pixels here when you can find out more there and download here for the promotional launch price of $4.99/€4.49/£2.99 to Celebrate President's Day.

It's great to finally write about a new app but you'd be forgiven for thinking we've been sat around with nothing to do for the past 12 months – our public launch (i)pad has been decidedly empty. Not so, we've been shut behind a wall of NDAs with some stunning clients and partners from Disney and Warner Music to Apple and Intel. There's a busy year ahead for Brandwidth and the wider technology industry and it remains entertaining and frustrating in equal measures as tech pundits speculate about the 'next big thing'.

Perhaps our next app should be The Vatican's Popes as that seems another hot topic right now...

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tags: America's Presidents, President, Smithsonian, Brandwidth, Pope, Portrait, Barack Obama, George W. Bush, Museum, Gallery, Bill Clinton, George Bush, Ronald Reagan, Jimmy Carter, Gerald Ford, Richard Nixon, Lyndon B. Johnson, John F. Kennedy, Dwight D. Eisenhower, Harry S. Truman, FDR, Theodore Roosevelt, Abraham Lincoln, Lincoln, George Washington
categories: Apps, art, Celebrity, Design, Digital Publishing, Illustration, iPad Mini, Publishing, Museums, Galleries
Thursday 02.14.13
Posted by Dean Johnson
 

Pop Art

If I were to pose the question “what is interactive design?” I would expect the response to be along the lines of “digital” or ‘“websites” or “mobile stuff”. Not an incorrect statement, but certainly incomplete.

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Taking interaction back to basics, it’s about creating moments to interact with the world around us in its digital human and physical form.

It’s the paper-based communication that hit the spot for me at an early age. I loved books from the moment my parents started to read to me and, whether I realised it or not, my fascination was with the illustration, materials and feel of each hardback, softback or ringbound volume. This all took on a new dimension with my first pop-up book.

Enter, Fungus the Bogeyman. Raymond Briggs’ irreverent and slightly unsavory tale was my first meaningful pop-up experience (if you’ll pardon the expression) and pulling tabs to raise toilet seats and reveal the monsters within appealed on many levels to a six-year-old.

Sadly, my copy of the ‘Plop-up’ book hasn’t survived, however, the following examples are in pretty good shape for low-tech paper and card.

My renewed inspiration comes from the incredible Commander Nova's Pop-Up Alien Space Station by Nick Denchfield and Steve Cox. This book doesn’t follow the conventional pop-up approach, shunning individual spreads in favour of one spectacular fold-out structure whereby the outer cover folds 360º to sit back-to-back and form a freestanding space station. Additional card figures and pop-up spacecraft turn this into something much more than a book – now we’re really talking about an experience.

Commander Nova is an extraordinary collaboration between illustrator, paper engineer and publisher. I’m glad to say that it isn’t alone. Some other quality pop-ups include:

  • The Super Science Book (Kate Petty & Jennie Maizels): Pop-ups, fold outs and a wealth of learning opportunities
  • Ships (Robert Crowther): Ships of all shapes and sizes brought to life
  • The Time Traveller’s Journal (Prospero Hermes): A paper engineering adventure through the ages
  • X-Men Pop-up (Marvel Comics): An impressive example showing how far digital comic books need to evolve if they are to provide a more immersive experience than the printed version
  • Encyclopedia Prehistorica: Sharks and Other Sea Monsters
    (Robert Sabuda & Matthew Reinhart): Incredible depth of content with numerous pop-up elements on every page

Photos don’t begin to do the books justice as half of the pop-up experience is in the animated theatre created, first when the book opens, then pulling, spinning or sliding additional tabs. The video (below) should help to bring each book to life.

I still love paper engineering but we’re all too aware of the cost implications, practicalities and longevity of these interactive masterpieces. I’ve been working to keep the dream alive since we began development of the next generation of digital publishing at Brandwidth last year.

We have been looking at the most engaging ways to bring the spirit of the physical pop-up book to the iPad. We’ll be adding as much additional content to narrative but in ways that card hasn’t been able to achieve. 

Interaction through gaming is our first option (see Headspin: Storybook below) where a competitive or educational element can be introduced to certain spreads and sensitively weaved into the storytelling.

Although new research by The Journal of Applied Developmental Psychology claims that traditional pop-up books are a less effective educational aid for children than a conventional text/image mix, I’m not convinced. Learning is achieved through different methods for different children and the younger generation is becoming increasingly proficient in its digestion of multiple data sources and methods of interaction. We shouldn’t forget that a fun experience also encourages a child to return to a book (or app) time and time again.

Multitouch interfaces will help to familiarise users of all ages with content in an increasingly personal experience.

I’m not a believer in taking engaging printed material and simply repurposing it for a digital platform. The technology has to add some value or, as designers, we’re not doing our job.

Having caught up with Steve Cox (Commander Nova) this week, it is clear that illustrators are keener than ever to see their content brought to life in ever-imaginative ways. The iPad provides just such a platform, reuniting creative production with the sense of touch.

It’s time to bring back Fungus in full multitouch glory and recreate Commander Nova with three dimensional pop-up sets providing entertainment and reading pleasure that does the new technology justice.

A version of this article first previewed in Design Week.

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tags: Paper engineering, Pop up books
categories: Illustration, Books, art, Publishing, Design
Sunday 08.15.10
Posted by Dean Johnson
 
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