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activrightbrain

  • Activ Right Brain
  • About Dean
  • Designing The Future
  • Speaker
  • Keynotes
  • Blog
  • Art
  • Contact

Uploading The Future…

The doors of the elevator open and instead of facing inwards towards the security of a welcoming carpeted corridor, they reveal a 30 storey drop on the outside of a gleaming glass structure at the heart of a bustling city. The wind hits you, every hair stands on end and you struggle with a moment of panic, staring into the unknown. Then adrenaline kicks in, your mind races and you take a step forward…

Uploading_The_Future4_ARB.jpg

I’ve faced exactly this scenario in virtual reality, although I like to bungee jump and abseil so I didn’t cling to the back of the elevator. However, I’m not describing a utopian or dystopian digital future. Individuals and businesses face this kind of dilemma every day but most choose to stay where they are, or even step backwards rather than commit to change and champion progress.

There’s nothing wrong with appreciating what you have or taking inspiration from what you had, but to truly innovate you need to push boundaries and look to the future.

And that’s what I’ve been doing for 34 years.

Boundary-pushing isn’t always welcomed, but my brand of change has never failed to deliver results. From my earliest business interests (at the age of 13), starting a magazine and software label, through a career as a graphic designer, to the combination of design, technology and innovation over the last decade.

I’ve told heads of global automotive brands to integrate reclining seats for sex in autonomous vehicles. I’ve given VR advice on Capitol Hill at the heart of US Government. I have demonstrated emerging technology to NATO, told Apple where to focus on Wearable Tech, Publishing and AR and continue to test products, services and theories to destruction – or survival.

In 2009, I successfully predicted the existence of Apple’s iPad and helped deliver the first app on day one to expand opportunities for the Publishing industry. I designed, produced and wrote one of Apple’s first interactive iBooks (Design top 20 for 6+ years). I followed this with deeper focus on Wearable Technology, resulting in an automative app title alongside the launch of the Apple Watch.

But what happens when the technology we’re faced with doesn’t go far enough, or the messages from or about an industry just aren’t going anywhere? You push and you deliver your own results. Nowhere is that better illustrated than in my 48 hours in Virtual Reality where I tested full body interaction driving a go-kart and strapped to the top wing of a bi-plane, fell asleep and woke up in VR to test mental awareness and had a tattoo whilst wearing a headset to prove the benefits of virtual distraction to mitigate pain.

I didn’t set out to write an ‘Isn’t Dean Innovative’ list, but I’ve found myself personally pushing these boundaries for decades rather than simply quoting other people’s experiences – or accepting “no” for an answer. As I said in my TEDx Athens talk...

“I’d rather apologise for something awesome, than ask permission for something lame”

…which is why I’m excited to announce that I am now taking those 34 years of valuable experience to the rest of the world as a Design, Technology and Innovation Consultant. I’ll be continuing to develop my XR Immersion Suit to push boundaries in ALL the realities, bring these to life on global corporate and public stages and help others to push their own boundaries.

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I also plan to write a book about the future of Automotive and Mobility – but I can’t offer you everything in one article.

So let’s step back into that elevator again. Don’t worry, I won’t make you jump off the building this time, but forget about Dave in accounts, or that Board meeting on floor 27, or the canteen at your designated lunch hour. Press a number you’ve never pressed before and begin a voyage of discovery. It might only be the mail room, but you could find yourself on the Holodeck or in a chamber full of cryogenically frozen world leaders.

But you won’t know if you don’t try. It’s why I'm not afraid to tell it like it is, how it’s going to be, and how to design the future.

I am, and always will be, a rebel with a cause.

tags: design, technology, tech, innovation, XR, VR, AR, AI, Immersion, startup, consultant, futurology
categories: Automotive, Artificial Intelligence, Apps, Books, Business, cars, Conference, Connected World, Design, Digital Publishing, Futurology, iBooks, Innovation, Mobility, Publishing, Virtual Reality, Wearable Technology
Thursday 08.16.18
Posted by Dean Johnson
 

May The Force, Maleficent, Bernhoft... and Moondog be with you!

In the past ten days, the English have demonstrated both extremes of the effort and achievement scale. At one end (the bottom) we have the English football squad. unceremoniously dumping themselves out of the World Cup. At the other, we have our award-winning team at Brandwidth.

I hate for my writing to turn into the agency equivalent of a party political broadcast, but sod it – we’re passionate, we’re dedicated and we’re brilliant. Not a particularly British attitude (we’re supposed to be all politeness and deference) but when most of the conversation on our own fair shores revolves around a failed football team and a shortlist of the same old agencies and developers, someone has to fly the flag. We're responsible for the current US number one Entertainment app and Multi-Touch book – I'm pretty sure we're the first developer in the world to achieve this.

So, what have I got to shout about? In a nutshell, having returned from speaking at the Mobile Show in Dubai, I spent a week in the US covering WWDC in San Francisco, visits to Apple in Cupertino and meetings in LA, I touched down briefly in the UK, only to head off to Poland.

“Why Poland?” I hear you cry... I spoke at the brilliant ‘Bitspiration’ Conference in Krakow, an amazing gathering of the great and the good from the worlds of music, digital innovation and start-ups. I couldn’t have been more pleased to be attending when our latest multi-touch book for Disney Studios ‘Maleficent’ was the number one Entertainment title in the US iBooks Store! I was also happy to reveal the incredible ‘Bernhoft Islander’ app and announce our forthcoming ‘Star Wars Scene Maker’ app. More on those later...

As if that wasn’t enough, we had just updated our classic ‘Top 100 Albums’ app for Amber Books in stunning Retina detail and a new FREE cover price. I challenge anyone with an interest in any genre of music to find a reason not to download!

Despite the superstitious overtones, I returned home safely from Poland late on Friday 13th and caught up with the wonderful Nikki Bedi on her BBC London 94.9 show on Saturday evening. My role as ‘Inspector Gadget’ allows me the freedom to talk about the latest tech from around the world, discuss Harrison Ford’s injured foot and further tease the Star Wars and Bernhoft projects.

A big digital product launch usually delivers a mix of extraordinary highs and monumental lows. I’m glad to say, the arrival of ‘Star Wars Scene Maker’ last Thursday offered many more highs than lows. The Brandwidth team has been working closely with Lucasfilm and Disney for nearly a year, with the mission to bring storytelling bang up to date – and take it kicking and screaming into the future.

Who wouldn’t want to step into George Lucas' or JJ Abrams' shoes and direct the iconic scenes from all six movies, then take the reins from Episode VII and beyond? I have worked in publishing, design and technology for nearly thirty years (I started young!) and this project delivers in all areas. Don’t tell me publishing is dead when this is the result – storytelling and interactive narrative taken to digital extremes.

I’m happy to say we’re not stopping here. This is a living, breathing product with a healthy future of enhancements and updates, platform and content opportunities. Oh, and a lot of fun!

Speaking of living and breathing products, another Brandwidth blockbuster is now available – ‘Bernhoft Islander’. We had an incredible opportunity to collaborate with HD360 and Jarle Bernhoft and bring his hypnotic blend of contemporary soul music to life in an encapsulated album app. We’ve worked with a number of digital formats for artists such as The Doors, Led Zeppelin, Demi Lovato, Michael Bublé and the aforementioned Top 100 Albums app but Islander is the first app to launch globally alongside the main album, providing a genuine HD experience, with all music embedded at the quality it originally left the recording studio.

360º video, the Loop Station, an interactive Studio, all create a unique approach for a unique artist and a genuine premium product. Don’t take my word for it, here’s the man himself...

As I’m still on a music theme, the clock is ticking on a superb Kickstarter campaign, ‘The Viking of 6th Avenue’ Documentary. In their own words:

"The inspirational true story of Moondog, the legendary musician and New York icon whose life was an unexpected, outrageous adventure. 

Charlie Parker and Benny Goodman hung out with him. Philip Glass lived with him, Janis Joplin covered his music, Allen Ginsberg stuck it on his fridge, Diane Arbus took his picture and Andy Warhol’s mother designed one of his album covers. Merv Griffin interviewed him, Lenny Bruce shared the bill, Phillippe Starck named a building after him, Elvis Costello brought him to London and fashion designers have created entire collections around his look."

I’m not directly involved but Holly Elson is a brilliant documentary film maker and the Moondog story deserves to be told. At the time of writing, there are 3 days remaining and around $40,000 still to raise. It’s all or nothing – Kickstarter and the Viking of 6th Avenue are only a click away!

So that’s it then? Nope, we’re on a roll. Apart from the rest of the Brandwidth business, providing digital infrastructure and mobile solutions to the automotive sector, enterprise level websites, amazing experiential environments and all the data analytics you can eat, we have a stunning title ready to launch for Taschen later this month followed by many many more. It’s going to be a long hot summer where you’ll hear all about our amazing products, even if you don’t hear about Brandwidth.

tags: Mobile Show ME, WWDC, WWDC14, Apple, Cupertino, Campus 2, Bitspiration, Maleficent, Disney, Bernhoft, Islander, Star Wars, Scene Maker, Top 100 Albums, app, Nikki Bedi, BBC, BBC London 94.9, Lucasfilm, Episode VII, Brandwidth, The Doors, Led Zeppelin, Demi Lovato, Michael Bublé, Moondog
categories: Agency, Apps, Books, Business, Design, Conference, Digital Publishing, iBooks, Mobile technology, Music, Publishing, Star Wars
Monday 06.23.14
Posted by Dean Johnson
 

There's an app for that?

My original Jan 2013 Computer Arts Column: now revised, updated and on ARB

​The internet gave us clients demanding their own version of Amazon.com. Social networks gave us clients demanding their own version of Facebook. Now they all want apps that combine Flipboard, Instagram and Angry Birds. Stop. Just stop. Take a second, slam your fingers in your desk drawer, then we'll talk.

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Don’t get me wrong, I’m not advocating digital (fingers, not pixels) dismemberment because I don’t like apps. Quite the opposite – I love ‘em. It’s this intimate connection on a personal device that drives millions of smartphone and tablet owners to interact with them on a daily, if not hourly basis.

There are very few situations where an app is less-effective than a website when trying to access information or engage an audience. However, if your website isn’t optimised for mobile browsing or your information would be better suited to a PDF, HTML5 web app or even an iBook, then you shouldn’t be thinking about a native app first.

At our current rate of app proliferation, in a couple of years I’ll be discussing the merits of the latest Crimewatch-sponsored Photo Fit Fat Booth or Gillian McKeith’s Turds With Friends. Brands need to focus and spend their money in the right places but designers and developers also need to push back and tell them where to stick it. So to speak.

This ill-conceived digital targeting hit home when I spoke at the Mobile World conference in Dubai last year. One of the more bizarre moments was a debate between mobile network providers (incidentally, big sponsors of the event) and developers. The premise of the debate was “should Telecommunications companies operate their own app stores?” And this set the alarm bells ringing, in my head, not at the venue.

The Telcos argued they should be able to operate outside the official app stores to avoid 30% loss of revenue and set up their own digital retail outlets. The developers wanted to sell individual apps without a store at all. With no one to physically restrain me, I was free to heckle the panel and inform them they were all idiots and not a single one of them was taking the consumer into consideration. 

Something I frequently tell developers is "Consumers don't give a crap about how complicated it is to build an app, collate all the assets, co-ordinate the contributing parties and steer the product through the Apple review process. They just want to know the end result is stable, looks and works beautifully, features appropriate content and is available through a trusted platform with a single touch and a password". As a result, I don’t get many Christmas cards from developers, but we deliver amazing results by avoiding complacency and putting the consumer first.

We’ve now reached an interesting point in the evolution of the app. On one hand we have a market voraciously pursuing the development of apps for any brand and any subject at any cost. On the other, we have those that think apps are merely a stepping stone to the next big thing.

As a designer, I spent many years defending Apple during the Jobsless wilderness years with PC devotees mocking me like a child with a melting ice lolly "Apple won't be around this time next year", "Everyone uses PCs, Macs are for the minority (designers)", "You can get Adobe software and Quark on a PC, so why would you use a Mac at twice the price?"

Anyone with a similarly negative opinion of mobile applications needs to sit back and think about what they’re really saying. Apps are neatly packaged software titles and no one in their right mind should be betting against software as a long-term investment. Consumers want the instant gratification of downloading a product direct to their device and syncing content across smartphone, tablet, desktop and TV.

If we take a sensible approach to the way we develop and the digital strategies we adopt, apps will continue to provide ‘a’ solution, not ‘the’ solution. Designers and developers must also be consultants, demonstrate a willingness to reject a bad idea and steer clients to the most appropriate digital platform – which may not always be an app.

​

​

​UPDATE: When is an app not an app? When it's an iBook of course.

To illustrate the above example, Brandwidth recently launched 'Led Zeppelin: Sound and Fury' with Rhino and Neal Preston.​

When we were tasked with finding the ‘best platform’ for ‘the best photographs’ of ‘the best rock band in the world’ we turned to iBooks Author for ‘the best coffee table book’.

We began working with Warner Music Group eighteen months prior to launch and ahead of the introduction of iBooks Author production software. We soon saw the shortcomings of our initial app build and the benefits of an iBook and swapped platform at a critical time.

Neal Preston’s stunning photography was ideally suited to full screen pinch-zoomed enlargements and galleries within the iBook and we brought the Led Zeppelin portfolio to life with bespoke audio commentary and additional video interviews by Neal and key industry figures.

With over 250 photos, 80 contact sheets, 25 audio commentaries, 11 video interviews, 24 Led Zeppelin set lists and many samples of ephemera and memorabilia our greatest challenge was one of logistics and effective curation.

We created a unique character for the entire project and wrapped the engaging contents in a recognisable brand that would sit comfortably with the army of existing Led Zeppelin fans and those newly introduced via Apple’s iBookstore and iPad range.

This title also introduces in-book music preview and purchase for the first time within an iBook project – just one of many boundaries pushed.

So when is an app still an app? When it's a Door!

Well, 'The Doors' to be exact. An app offered the only framework flexible enough to accommodate the high technological standards of our client – Jac Holzman, one of the world's greatest living innovators and someone we've lived and breathed this project with for over a year.

Jac founded Elektra Records and signed The Doors to the label in 1966 (amongst other highly-respected recording artists) and this app tells the story of the band through an unrivalled collection of ephemera, music and stories with over 45,000 words of text, a graphic novel depicting Jim's arrest in Miami, FBI files, an interactive timeline and map, hundreds of images and, of course... music.

​It's a major step on the road to the evolution of the music box set, but don't take my word for it... here's a superb article by Stuart Dredge for The Guardian and a few words from Jac in the video below.

​

tags: Apps, Apple, iPad, iPhone, Smartphone, Android, Led Zeppelin, The Doors, Jac Holzman, Rhino, WMG, Neal Preston
categories: Apps, art, Books, Celebrity, Design, Digital Publishing, Innovation, iPad Mini, Publishing, Music, iBooks
Friday 05.17.13
Posted by Dean Johnson
 

Designing the Future