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activrightbrain

  • Activ Right Brain
  • About Dean
  • Designing The Future
  • Speaker
  • Keynotes
  • Blog
  • Art
  • Contact

2020 Vision

The Reality Industry has spent the past six years talking about ‘next year’. Every year. We’ve been proposing potential and identifying opportunities for an audience keen to invest, dedicate time, effort and resources, without offering much in return. So, is 2020 the big year for consumer VR and AR?

2020 Vision.jpg

I’m a man of few words. You may disagree if you’ve read some of my blog posts or seen any of my longer event keynotes – but I believe in actions, they speak far louder than words.


The thing about immersive experiences is that to really appreciate them, you need to be immersed. Sounds simple but it’s not when we share so much digitally. Using video to tell stories about the benefits of VR therapy or AR for industrial solutions is a powerful tool in a marketers armoury – and they’re far more effective than simply creating the technology and hoping your audience will view it or adopt it.


Until now, the Reality (XR) Industry has been hobbled by the hardware – from low-end phone-based headsets to expensive desktop PCs with their wired units. This, in a wireless world where we’re all trying to escape from desktop tethers whilst demanding higher and higher resolution and ergonomic comfort. These expectations aren’t unreasonable because we’re used to technology advancing at a breakneck pace.


Thankfully, Oculus launches its Quest VR headset next week for £399, a 6 DoF (Degrees of Freedom) device with hand controllers, unencumbered by phones, PCs or wires and empowering the user to move freely within the real world to navigate the virtual, unlike the cheaper Oculus GO that has you rooted to the spot.

OculusQuest.jpg


You’ll be told there are better headsets on the market, even by Oculus. Some are cheaper, others with faster processors and higher resolution but none stand a better chance of changing hearts and minds and reaching the largest audience than the GO – if the story is told in the right way: A  tale of magic and wonder and learning and discovery wrapped up in out-of-this-world experiences. Not Virtual Facebook. I’ve spent more time in VR than most and Facebook is the last thing I want to experience in any reality.

VuzixBlade.jpg


So what about consumer Augmented Reality? I’m not going to list all the headsets/glasses but Hololens and Magic Leap look stupid and are way beyond consumer pricing, Vuzix Blade looks cool but is still $1,000 and ODG and Meta are no more. Those price points are still too high for anyone other than early adopters, so use your phone (because it has always been AR-ready) for social cosplay, apps for way finding and beyond, then throw in a Lenovo Jedi Challenges Lightsaber, because it’s an awesome demonstration of consumer AR capability with haptic feedback and multiplayer mode.

Alternatively, you could combine VR and AR as I did in my XR Immersion Suit on the world’s fastest city zip wire in London for a Vice documentary or during my Digital Freedom Festival keynote ‘Blurred Line Between Man and Machine’

ZipWire1.JPG ZipWire2.JPG ZipWire3.jpg ZipWire4.jpg

Both utilise VR headsets for maximum Field of Vision (FoV) using their built-in cameras to offer an augmented view of the real world around us. These actions do indeed speak louder than words as the research delivers the message that we’re not there yet – the world needs stunning (and life-changing) content to add value, depth and relevance if we’re going to engage and retain a consumer audience for both VR and AR. You can’t hope to tick some of the boxes and still be successful – you need them all. Effective video storytelling not only raises awareness of XR content, it tells your audience where it is, why it exists and how it is relevant to them.


However, stunning VR or AR content alone simply isn’t enough if it doesn’t encourage an audience to return to it or go out into the real world and act upon it. Don’t be afraid to ask the question “why?” at ANY stage – or your audience will instead.


Is 2020 finally the ‘year of XR’ for consumers?


Yes.



Why?

tags: AR, VR, XR, Augmented Reality, Virtual Reality, Oculus, Oculus Quest, Vuzix Blade, Zip wire, Immersion
categories: Connected World, Futurology, Gadget, Innovation, Virtual Reality, Wearable Technology, Augmented Reality
Tuesday 04.23.19
Posted by Dean Johnson
 

Uploading The Future…

The doors of the elevator open and instead of facing inwards towards the security of a welcoming carpeted corridor, they reveal a 30 storey drop on the outside of a gleaming glass structure at the heart of a bustling city. The wind hits you, every hair stands on end and you struggle with a moment of panic, staring into the unknown. Then adrenaline kicks in, your mind races and you take a step forward…

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I’ve faced exactly this scenario in virtual reality, although I like to bungee jump and abseil so I didn’t cling to the back of the elevator. However, I’m not describing a utopian or dystopian digital future. Individuals and businesses face this kind of dilemma every day but most choose to stay where they are, or even step backwards rather than commit to change and champion progress.

There’s nothing wrong with appreciating what you have or taking inspiration from what you had, but to truly innovate you need to push boundaries and look to the future.

And that’s what I’ve been doing for 34 years.

Boundary-pushing isn’t always welcomed, but my brand of change has never failed to deliver results. From my earliest business interests (at the age of 13), starting a magazine and software label, through a career as a graphic designer, to the combination of design, technology and innovation over the last decade.

I’ve told heads of global automotive brands to integrate reclining seats for sex in autonomous vehicles. I’ve given VR advice on Capitol Hill at the heart of US Government. I have demonstrated emerging technology to NATO, told Apple where to focus on Wearable Tech, Publishing and AR and continue to test products, services and theories to destruction – or survival.

In 2009, I successfully predicted the existence of Apple’s iPad and helped deliver the first app on day one to expand opportunities for the Publishing industry. I designed, produced and wrote one of Apple’s first interactive iBooks (Design top 20 for 6+ years). I followed this with deeper focus on Wearable Technology, resulting in an automative app title alongside the launch of the Apple Watch.

But what happens when the technology we’re faced with doesn’t go far enough, or the messages from or about an industry just aren’t going anywhere? You push and you deliver your own results. Nowhere is that better illustrated than in my 48 hours in Virtual Reality where I tested full body interaction driving a go-kart and strapped to the top wing of a bi-plane, fell asleep and woke up in VR to test mental awareness and had a tattoo whilst wearing a headset to prove the benefits of virtual distraction to mitigate pain.

I didn’t set out to write an ‘Isn’t Dean Innovative’ list, but I’ve found myself personally pushing these boundaries for decades rather than simply quoting other people’s experiences – or accepting “no” for an answer. As I said in my TEDx Athens talk...

“I’d rather apologise for something awesome, than ask permission for something lame”

…which is why I’m excited to announce that I am now taking those 34 years of valuable experience to the rest of the world as a Design, Technology and Innovation Consultant. I’ll be continuing to develop my XR Immersion Suit to push boundaries in ALL the realities, bring these to life on global corporate and public stages and help others to push their own boundaries.

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I also plan to write a book about the future of Automotive and Mobility – but I can’t offer you everything in one article.

So let’s step back into that elevator again. Don’t worry, I won’t make you jump off the building this time, but forget about Dave in accounts, or that Board meeting on floor 27, or the canteen at your designated lunch hour. Press a number you’ve never pressed before and begin a voyage of discovery. It might only be the mail room, but you could find yourself on the Holodeck or in a chamber full of cryogenically frozen world leaders.

But you won’t know if you don’t try. It’s why I'm not afraid to tell it like it is, how it’s going to be, and how to design the future.

I am, and always will be, a rebel with a cause.

tags: design, technology, tech, innovation, XR, VR, AR, AI, Immersion, startup, consultant, futurology
categories: Automotive, Artificial Intelligence, Apps, Books, Business, cars, Conference, Connected World, Design, Digital Publishing, Futurology, iBooks, Innovation, Mobility, Publishing, Virtual Reality, Wearable Technology
Thursday 08.16.18
Posted by Dean Johnson
 

Designing the Future