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activrightbrain

  • Activ Right Brain
  • About Dean
  • Designing The Future
  • Speaker
  • Keynotes
  • Blog
  • Art
  • Contact

Rebel With A Cause: THE Conversation

I have a story to tell, about being a Rebel With A Cause. But when it’s a story of space exploration, time travel and magic and art and immersion, I was never going to take a conventional approach. I’d love you to experience it.

Some of the greatest conversations I’ve had with Monty Munford have occurred around a dining table, over drinks at the Century Club, or in the back of a cab. Monty has lived a life of adventure and ridden the tech rollercoaster. As a straight-talking industry leader, risk-taker and Gamepay CSO, he’s more used to interviewing Steve Wozniak, John McAfee or Kim Kardashian, but we sat down to talk freely about design, tech and innovation, the people that matter and the direction it’s all taking. We’d love you to join us.

As we talked about the past and present, conversation naturally turned to our virtual future. We want evergreen content to live on in the Metaverse – it’s why Matt Littler of Analog Films shot all three episodes in VR, so we could offer the experience of sitting with Monty and myself, not simply watching from behind a screen.

The stereoscopic 3D footage was all shot on an Insta360 Pro II camera, with ambisonic spacial sound, surrounded by the visual feast of Bittescombe Lodge in the heart of the English countryside. This luxury location offers an incredible mix of traditional and contemporary design, reflecting the nature of our conversation and my roles as President Elect of the Chartered Society of Designers, Artist, Adviser, Mentor and Ambassador for numerous startups and creative organisations.

I make the point in our conversation that many new forms of technology don’t replace those already in existence – they compliment and extend the experience, rather than make any one platform obsolete. So naturally, this series exists in a conventional video format too, as well as the written words below.

Each platform offers its own unique content, so I hope you’ll enjoy the jetpack moments expressed on each.

Speed Up For Traffic Lights

Episode 1: The Present

We all have words to live by, even if most aren’t aware of the exact phrase that gets us out of bed in the morning, we’re acutely aware of a war cry to get shit done, or die trying.

I’ve always had a fascination with time, be that the potential to travel – physically or virtually – backwards to relive, alter or learn from our past or head to the future for a glimpse of our destiny or alternate realities existing in parallel to our own.

This in turn has given me an appreciation for just now precious time is. In the words of Louis Armstrong “we have all the time in the world” – yes, but we still wish for more or discard what we already have.

How often have you found yourself behind someone approaching traffic lights and they begin to slow down, anticipating a red when they’re still on green? This defines the character of a driver expecting the worst outcome, it’s a negative mindset.

And this is exactly why I hit the accelerator when I approach a green light, pre-empting the positive and effectively engaging my own time machine. Imagine how many precious minutes each year are gained from not sitting at a red light. Time gained, pulse raised and positivity reward unlocked (almost) every time.

Those life-affirming words can be distilled into the phrase “Speed up For Traffic lights: Bank on Green Not Red”.

My mindset isn’t something developed from a group of inspirational business leaders and entrepreneurs. No, my Dad instilled the ‘Power of Positive Thinking’ in me – his very own words to live by.

Sadly, we lost Dad to COVID in 2021, just 5 months before his 90th birthday. But those words live on as the inspiration for mine.

Episode 2: The Past

One of the most disappointing things in life is knowing when an opportunity has been missed. When connections fail to meet. When a message falls on deaf ears.

I would rather apologise for something awesome than ask permission for something lame – that’s been my attitude throughout my first 50 years. Never settling for average when exceptional is achievable.

So, for me it’s always been about telling the right story in the right place at the right time. If any of those three key ingredients are missing, it all falls down. It’s no use if your timing is perfect if you don’t have the right thing to talk about or the words, images or experience fail to materialise.

I believe in magic. Not Harry Potter, but the application of science to deliver the unbelievable. The unexpected creates impact, impact makes people sit up and take notice, and once you have their attention, you need to deliver on the promise.

Magic without substance is just vapour. It’s why I appear on stage shooting fireballs – but they serve to illustrate the challenge for contemporary marketing. Offering an audience a glimpse of IronMan’s inventory – be that full-body haptics, bionic shoes or the infamous flame-throwing – they all form part of a narrative and demonstrate technological collaboration. They also break with the expected structure of a keynote, disrupting ‘the feed’ and stopping an audience in their tracks.

It’s easy to form an opinion based on someone else’s opinion. That’s why global conference stages are full of people that Google their topic and deliver the search results via Powerpoint. I’m proud to be able to put my money where my mouth is and say “I’ve been there and done that”, giving weight to my opinion – even when my advice is to learn by my mistakes and follow a different path.

This attitude helped me deliver the first iPad app and Apple Watch apps on the days those products launched, create one of the first multitouch iBooks, spend 48 hours in Virtual Reality, work end-to-end with mobility brands (inside and outside the vehicle) and paint portraits of Michael Douglas, Anthony Hopkins and Chris Eubank, then getting under the skin of NFT art – as an artist! I’ve been honoured to work with legends of the music industry, motorsport heroes, stars of the silver screen and help relaunch the Star Wars franchise.

If you don’t know it can’t be done, you just find a way to do it. Like when people find super strength to lift burning cars, we all have our own superpowers.

There’s so much more that sits under NDA for now, but I’ve also been taken at gunpoint in Beirut, smuggled into Bosnia in the boot of a car, had security remove me whilst dressed as Captain America, nearly filmed one Presidential inauguration in VR and lost another Presidential client following their assassination! But that’s for another day…

Episode 3: The Future

As an Artist, Designer, Technologist and Innovator, I’m more excited about the prospect of designing the future than ever before. The tools we have at our disposal are undoubtedly powerful, but humans tend to switch off from the technological white noise. When brands like FaceBook (now Meta) don’t simply talk about Virtual Reality – they also offer it AND paint a picture of their view for its future, consumers sit up and finally take notice.

Although I’ve been deeply involved with the Metaverse for the past decade, it’s a tough sell when you’re flogging a dream without an audience. For Virtual and Augmented reality to succeed, these technologies have to provide escapism AND familiarity. The experiences must be top-shelf and immediately accessible.

However, the most important area of focus for the Metaverse – and any new technology – isn’t a digital environment, it’s the physical world around us.

We all return to reality so we need a reason to plug ourselves in to begin with and inspiration to achieve more when we return. My 48 hour VR immersion in 2017 made me appreciate reality far more than the virtual because we haven’t laid the foundations for the Metaverse yet, let alone started building the dream.

Look up. From your desk, from your screen, from your device, from your LIFE. It’s the equivalent to an artist taking a step back from their work and gaining perspective.

So, I ask you… are you a Meta Offsetter? For every virtual idea you have, think of another in the real world. It’s like planting a tree for carbon neutrality, but one reality doesn’t defeat the other. Instead they co-exist, with each platform adding value rather than forcing a choice or making something obsolete.

We all need to take a breath, it’s a process I’ve always valued. That moment of peace, allowing us to reset mentally and physically and return stronger and more focused than ever.

I haven’t had that since my Dad died on February 5th 2021. Since I held his hand and said goodbye with the promise that I’d make the next 12 months mean something.

So here I am on 22 / 02 / 2022. Ready to write the NEXT chapter.

A Brief Discovery of Time Travel: Dean Johnson and Monty Munford IN the Metaverse

Immerse yourself in the full VR experience via your headset of choice or 360º on-screen exploration as Monty and Dean take a deep dive into the potential for The Metaverse.

[For best results, open in the YouTube app on your preferred platform]

tags: Monty Munford, Dean Johnson, Metaverse, The Metaverse, NFT, crypto, cryptocurrency, Bittescombe, Bittescombe Lodge
categories: art, Artificial Intelligence, Augmented Reality, Automotive, Books, Business, cars, Connected World, Design, Digital Publishing, Futurology, Gadget, Innovation, Mobility, Motivation, Television, time travel, Virtual Reality, Wearable Technology, Metaverse
Tuesday 02.22.22
Posted by Dean Johnson
 

In the Blink of an i

Life is full of moments: good, bad, happy, sad. Full of colour and breadth or detail and depth. We have a personal and unbreakable connection with a memory but we make our own judgement of an image. Thanks to the phone camera in our pockets, we are all photographers and this makes us individually responsible for capturing the most incredible moments.

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I used to be a dedicated SLR photographer. Having pursued an education in photography (if not a career), I had progressed from several film-based SLR’s to the digital variety. I loved the feel of a full-sized camera, the perceived quality and the flexibility the lens selection and manual controls offered.


The reality was, my eldest daughter Olivia began life with a set of ‘perfect’ photos. I would painstakingly photoshop food from her face and unwanted toys, pieces of furniture or poorly shaped friends and family from my photos – just to aid composition!

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By the time my other daughter Hattie arrived on the scene, I had ditched the cumbersome D-SLR and replaced the full digital darkroom with the iPhone in my pocket.


This was a revelation.


I moved from the selection of perfection, to a lifetime of moments. Rather than hoping to capture something whenever I had my camera, I would take 100 casual shots for one visual memory – and that is why I’ll never turn back.

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I find being able to photograph the unexpected a far greater reward than a staged set piece. You know when a smile is real, because the rest of the face wasn’t expecting it.


That doesn’t mean I’ll ever stop being a ‘proper’ photographer at heart, or a designer. I love to create, so the moments I capture are the ones I’d like to see – and I have a critical eye. Most shots are edited in Snapseed or Black and many never reach a public audience.

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It has never been easier to share great photography with the world. That doesn’t mean I haven’t got myself into trouble trying to do just this during my world travels. I was detained at gunpoint in Beirut for snapping architectural photos where I shouldn’t, I ventured into the most dangerous parts of Moscow to capture street lighting and walked back out – thanks to ignorance rather than travel awareness and I have taken risks for great automotive shots by hanging out of a few car windows, off-roading a Bentley GT and many more.

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Smartphone technology moves on every year, but I still use an iPhone 7 Plus. The phone isn’t slow, the battery life is acceptable, and the camera is great. Do I need a new phone? No. Would I like one? I’m an Apple fan, so of course.


Will an iPhone 11 Pro make me a better photographer? Absolutely not. It will deliver greater detail and perform better under lower light conditions. But a phone doesn’t make a moment…


…we do.




You can find all my photo highlights on Instagram if you’d like to follow the journey.

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tags: Photography, Design, Tech, technology, gadgets
categories: Apps, art, Connected World, Design, Gadget, Galleries, Mobile technology, Photography
Monday 10.28.19
Posted by Dean Johnson
 

Our Xtended Futures: The Reality of Reality

The future promises a world serviced by robots and AI personal assistants, self-driving cars and headsets offering virtual and augmented experiences as far as the eye can see. But who’s telling the story and does this narrative even begin to consider the greatest and most important hurdle in the quest for technological advancement – human beings?

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No.


Actually, that’s probably not the level of detail you were looking for. I’ll provide a few examples.


I don’t wear glasses – except for reading (I’m wearing them right now) but I would prefer not to because when in face-to-face conversation, or simply enjoying the environment around me, I make a point of breaking down as many barriers as possible between reality and the virtual or augmented world.


This may seem at odds with the barriers I’ve pushed and the research I’ve carried out in both VR and AR (and ultimately XR) for the past 6 years but I never simply talk about technology for the sake of it. I always think about the consequence of its existence – not just the facts, but how and, most importantly, why it will feature in our lives.


Every second counts so we should make that precious time feel as comfortable as possible. To achieve this, the story behind why we need something or would wish to use it is every bit as essential as reliability, sustainability and security.


At their recent OC6 developer conference, FaceBook confirmed it was planning to build AR glasses and map the world. Even if the glasses are delivered in the sleekest designer frames, I still don’t wear glasses AND I have no wish to share my every move with FaceBook – including my every view!


Virtual Reality is another amazing creative platform with immense potential. Neither VR nor AR are new technologies. They have both been with us for decades in one form or another, but the platforms and devices are making the greatest impact in this current era of digital realities.


Of course, content is king and the quality and experience must be extraordinary in order to entice an audience back again and again or encourage others to make the effort to do so.


And therein lies another problem. We live in a society that is time-poor and effort-deficient. To convince consumers to adopt emerging technologies and then have brands (or Mark Zuckerberg) give the reasons we’ll use them in the future and how they believe they will fit into everyone’s lives takes a huge leap of faith and a great deal of inconvenience and discomfort.


I spent 48 hours in VR a couple of years ago and the combination of virtual and physical experiences was incredible for research, inspiration and visual reference. It was however extremely uncomfortable and I wouldn’t encourage anyone else to undertake this.

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Of course, immersion for that length of time isn’t reflective of regular device usage and we intentionally took things to extremes. Dial this back and consider a real human in a real environment (shopping mall, expo, arcade, training room, school, etc) and you’ll still find a level of discomfort unacceptable to many – and an end result that isn’t great for your physical appearance.


And I refer to VR Hair. This is a very real thing – a direct result of a very virtual experience.

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VR Hair is something I’ve spoken about to clients and audiences since 2016 and it still isn’t recognised as a potential roadblock to consumers. It’s not an issue for enterprise and training because that’s a closed environment. It is a very different matter for consumers.


I tested an incredible experience with Renault two years ago where I drove, then was driven by their autonomous SYMBIOZ electric concept car. When I transferred control to the car, I was handed an Oculus Rift headset featuring software developed by Ubisoft. The VR content displayed an identical vehicle interior, followed by scenes outside the windows that transformed from the existing road network to a future smart city, a dramatic eclipse, then the car dropped away as my viewpoint rose and I continued my journey in the sky – every bit the flying car of the future!

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Holoride now offers a similar experience as part of its collaboration with various auto manufacturers – from Audi to Porsche to Ford. This combination of tech, platform and content illustrates the potential for in-car entertainment in our self-driven future to great effect.


However, at this point everyone emerges from the car with VR Hair. A genuine issue for anyone heading to a meeting, journeying to a night out, travelling to a shopping destination. Or anything that involves meeting other human beings upon exiting the vehicle.


When focusing purely on the technology already available to us or planned for production, the assumed development route is similar for both VR and AR:

  • Increasingly powerful headsets

  • Cutting the cord and delivering wireless free-roaming (6DoF) experiences

  • Familiar, user-friendly platforms

  • More impressive passive and interactive content

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The story being told about our technological future includes greater duration and deeper immersion for VR experiences (as per Ready Player One) and the Augmented future paints a picture of a global audience wearing designer glasses, consuming vast quantities of information and targeted advertising material.


And then the reality of reality kicks in. If at any stage VR Hair is an issue (ie, you have hair and plan for anyone else to see it) or if you don’t wear glasses and have no wish to do so in the new Augmented era, then the predetermined technological roadmap falls over.


If you currently run any kind of experiential activity involving VR headsets – be that in-store or in-car – it is essential you offer an area for your participants to rearrange themselves and be pampered before sending them back into the ‘real’ world with the lasting memory of your brand. It should be about the content, not the inconvenience.


VR headsets will become lighter and thinner, but they’ll still need a big enough screen to offer wide field of vision – and until further notice, they’ll ruin your hair. AR glasses will become slimmer, lighter and (hopefully) cooler, but they’ll still be glasses until they evolve into contact lenses – and I’m not sticking them I’m my eyes either.


I would however implant the tech directly inside my head and beam the full visually immersive experience to my optic and auditory nerves. I spoke about ‘internalising’ tech at Futurefest in 2016 and it’s this bizarre time jump that delivers the progress everyone is talking about, without the physical or psychological barriers of VR and AR headsets.

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Elon Musk’s recent startup, Neuralink is now hoping to develop the technology to make this happen – but it’s a huge step for most people to make when trusting technology inside the human body. This is akin to human evolution and not a comfortable conversation, but one that should be happening. Now.


In the same keynote, I also predicted Trump’s election win and Elon Musk as the future US President. There’s time for Elon’s campaign to kick off, but he still has work to do inventing the future and I intend to be there, telling the right story about the incredible potential for various realities, whist avoiding AR glasses and VR Hair along the way.

tags: AR, VR, Augmented Reality, Virtual Reality, Neuralink, Elon Musk, Oculus, Product Design
categories: Artificial Intelligence, Automotive, cars, Connected World, Futurology, Gadget, Innovation, Mobile technology, Mobility, Virtual Reality, Augmented Reality
Tuesday 10.15.19
Posted by Dean Johnson
 

2020 Vision

The Reality Industry has spent the past six years talking about ‘next year’. Every year. We’ve been proposing potential and identifying opportunities for an audience keen to invest, dedicate time, effort and resources, without offering much in return. So, is 2020 the big year for consumer VR and AR?

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I’m a man of few words. You may disagree if you’ve read some of my blog posts or seen any of my longer event keynotes – but I believe in actions, they speak far louder than words.


The thing about immersive experiences is that to really appreciate them, you need to be immersed. Sounds simple but it’s not when we share so much digitally. Using video to tell stories about the benefits of VR therapy or AR for industrial solutions is a powerful tool in a marketers armoury – and they’re far more effective than simply creating the technology and hoping your audience will view it or adopt it.


Until now, the Reality (XR) Industry has been hobbled by the hardware – from low-end phone-based headsets to expensive desktop PCs with their wired units. This, in a wireless world where we’re all trying to escape from desktop tethers whilst demanding higher and higher resolution and ergonomic comfort. These expectations aren’t unreasonable because we’re used to technology advancing at a breakneck pace.


Thankfully, Oculus launches its Quest VR headset next week for £399, a 6 DoF (Degrees of Freedom) device with hand controllers, unencumbered by phones, PCs or wires and empowering the user to move freely within the real world to navigate the virtual, unlike the cheaper Oculus GO that has you rooted to the spot.

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You’ll be told there are better headsets on the market, even by Oculus. Some are cheaper, others with faster processors and higher resolution but none stand a better chance of changing hearts and minds and reaching the largest audience than the GO – if the story is told in the right way: A  tale of magic and wonder and learning and discovery wrapped up in out-of-this-world experiences. Not Virtual Facebook. I’ve spent more time in VR than most and Facebook is the last thing I want to experience in any reality.

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So what about consumer Augmented Reality? I’m not going to list all the headsets/glasses but Hololens and Magic Leap look stupid and are way beyond consumer pricing, Vuzix Blade looks cool but is still $1,000 and ODG and Meta are no more. Those price points are still too high for anyone other than early adopters, so use your phone (because it has always been AR-ready) for social cosplay, apps for way finding and beyond, then throw in a Lenovo Jedi Challenges Lightsaber, because it’s an awesome demonstration of consumer AR capability with haptic feedback and multiplayer mode.

Alternatively, you could combine VR and AR as I did in my XR Immersion Suit on the world’s fastest city zip wire in London for a Vice documentary or during my Digital Freedom Festival keynote ‘Blurred Line Between Man and Machine’

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Both utilise VR headsets for maximum Field of Vision (FoV) using their built-in cameras to offer an augmented view of the real world around us. These actions do indeed speak louder than words as the research delivers the message that we’re not there yet – the world needs stunning (and life-changing) content to add value, depth and relevance if we’re going to engage and retain a consumer audience for both VR and AR. You can’t hope to tick some of the boxes and still be successful – you need them all. Effective video storytelling not only raises awareness of XR content, it tells your audience where it is, why it exists and how it is relevant to them.


However, stunning VR or AR content alone simply isn’t enough if it doesn’t encourage an audience to return to it or go out into the real world and act upon it. Don’t be afraid to ask the question “why?” at ANY stage – or your audience will instead.


Is 2020 finally the ‘year of XR’ for consumers?


Yes.



Why?

tags: AR, VR, XR, Augmented Reality, Virtual Reality, Oculus, Oculus Quest, Vuzix Blade, Zip wire, Immersion
categories: Connected World, Futurology, Gadget, Innovation, Virtual Reality, Wearable Technology, Augmented Reality
Tuesday 04.23.19
Posted by Dean Johnson
 
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