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activrightbrain

  • Activ Right Brain
  • About Dean
  • Designing The Future
  • Speaker
  • Keynotes
  • Blog
  • Art
  • Contact

The Virtual Force Awakens

It's a blockbuster year for Hollywood, so Star Wars Day seems an appropriate time to reveal the subject of my Bitspiration talk in Warsaw... The Virtual Force Awakens.

I'll be presenting Brandwidth's, Disney's and Lucasfilm's creative story behind the multi-million download Star Wars Scene Maker app and where leading-edge digital products go next. Virtual Reality, Augmented Reality and wearable technology all provide stunning platforms for digital storytelling, so it's time to push boundaries.

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Feel the Force at the superb Bitspiration Festival in Warsaw Poland, June 22-23, then find out more here after then event.

UPDATE: My full presentation video (including the unfortunate #VaderPorn incident).

tags: Star Wars, Star Wars Day, May The 4th, Star Wars Scene Maker, app, apps, iPad, iPhone, Bitspiration, Bitspiration Festival, Public Speaking, conference, VR, Virtual Reality, AR, Augmented Reality, Wearables, wearable tech, smartwatch, Apple Watch, Warsaw, Hollywood
categories: Agency, Apps, Design, Digital Publishing, Gadget, Innovation, Mobile technology, Publishing, Star Wars, Wearable Technology
Monday 05.04.15
Posted by Dean Johnson
 

Fast Forward

On April 3rd 2010, the iPad was unleashed on the world and our first iPad app was ready to download on day one. Fast forward to April 24th 2015 and our first Apple Watch app is available on the day the Cupertino giant’s smartwatch hits the streets. Brandwidth’s bloody good at this stuff, but we don’t like to shout about it.

It’s easy to claim innovation and futurology are all about predicting trends and second-guessing the market. What’s more useful for clients is to take control of the path for their products, services and delivery based on facts. To achieve this, businesses need to get better at shaping their own futures. 

In 2010 the iPad-related headlines were for our incredible Guinness World Records app, now we’ve developed an extension to our existing Vodafone Porsche Car Connect app for Apple Watch. Neither of these apps were knee-jerk reactions to product announcements, they were carefully planned, developed and crafted titles, targeted to maximise user experience for new audiences.

We didn’t wait for an official announcement for either tablet or watch. I hinted at the possibility of Apple’s tablet back in 2009 (and referenced the ‘iPad’) and we’ve been planning for an Apple Watch for nearly three years. The Porsche Car Connect app wouldn’t have been possible without a visionary client, willing to take a few risks for a well-deserved halo effect. The same can be said for Guinness World Records and both clients shared in the roller-coaster ride towards launch day. It was worth every minute!

By creating bespoke products for new technology we’ve added value rather than noise. Unfortunately, for the next few months there will be a lot of white noise surrounding the Apple Watch. The temptation for existing app publishers will be to develop smartwatch extensions just for the sake of it. To make something just because they can and because their audience is demanding content for their new toys.

Stop. if you merely add clutter to what is already a small piece of digital real estate, you’ll run the risk of consumers wanting the app off their watch AND their smartphone.

We’re entering a challenging phase in UI design. Just when you thought screens were getting bigger, along comes a new era of tiny wrist-worn technology requiring effective and intelligent design, not merely smaller text and images.

Here’s the smartwatch rule to apply, as a designer, developer or client: “If there is value added by delivering information or functionality more conveniently on the wrist than any other screen, do it. It’s the future and your audience will expect it.”

We’re not afraid of firsts but they’re carefully researched, meticulously planned and expertly produced. They’re not punts based on guesswork, dressed up as analysis. We don’t bet it all on red unless we’ve been instrumental in designing a red thing.

Top L-R: Guinness World Records: At Your Fingertips, Early Apple Watch connected concept, Oculus Rift Light Saber battle. Bottom L-R: Toyota Auris 3D filming, Lexus Symphony Orchestra, Holiday Inn Green Room.

Top L-R: Guinness World Records: At Your Fingertips, Early Apple Watch connected concept, Oculus Rift Light Saber battle. Bottom L-R: Toyota Auris 3D filming, Lexus Symphony Orchestra, Holiday Inn Green Room.

It’s not all about Apple and apps either, demonstrated by our award-winning Lexus Symphony Orchestra, 3D screens, gestural interaction and a gold medal won at the Hampton Court Flower Show for our Holiday Inn Green Room… and a bunch of things you haven’t seen yet.

The future’s bright, because we’re busy designing bright things.

tags: Apple Watch, Apple, iPad, smartwatch, wearable tech, wearables, gadgets, Porsche, Porsche Car Connect, Vodafone, Guinness World Records, Innovation, design, UX, Brandwidth, apps
categories: Agency, Apps, Automotive, cars, Connected World, Design, Futurology, Gadget, Innovation, Mobile technology, Wearable Technology
Friday 04.24.15
Posted by Dean Johnson
 

Welcome to The Future

I think I can safely say it’s been an incredible 12 months. Don’t take my word for it, we had 4 Apps of The Week, Number 1 apps in over 60 countries (including Books, Music and Games categories) and the chance to co-host a Tools of Change Ignite session... with myself.

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I started the year by telling the audience at Digital Book World (DBW) “2010 was an exciting year for publishing. If it wasn’t for you, then you weren’t doing it right.”

Publishing upped its game in 2011 with the UK closing the gap on the US in terms of digital publishing output (both origination and development) but we’re not there yet.

A mere 20 months on from the launch of the iPad and many within publishing find themselves in a similar position to Apple’s rival device manufacturers. Samsung, HP, Sony & co stood back whilst Apple took the bold move to reveal a mass-market colour multitouch tablet. Many within publishing took a similar approach.

The plan to sit back and wait for the concept to come crashing down around Steve Jobs’ ears was never a wise one. Apple were gifted an unchallenged trading year in 2010 and built on this unassailable lead with the release of iPad2 in 2011.

We’ve spend the last 12 months working with some incredible individuals from the publishing world who took the decision to wholeheartedly embrace the future, rather than sit back then clamber over a forlorn hope.

Some of our notable publishing partners-in-crime include Dan Franklin and Jon Salt from Random House, Charles Catton from Amber Books and Amanda Moon from Farrar, Straus & Giroux. Just like Dominique Raccah, Henry Volans and Charlie Melcher, they got on and made great stuff. It’s not too late to learn from this but the clock is ticking.

Publishers who joined the ‘Apps will never catch on’ movement will always have ebooks to fall back on but we have entered an era where books are no longer the exclusive property of publishers. I’ve said it before and I’ll say it again – a developer can produce the next interactive War and a publisher could create the next Angry Birds. This is a level playing field.

Roles and rules are changing fast as we work with clients across many areas, from music to TV to FIlm where they have access to the audio and visual content publishers crave but shy away from for rights issues. These content creators now want to work with publishers to weave an effective narrative into their projects. It’s time to get you all round a table and start talking.

Speaking of speaking, I have spent 2011 telling the world about Brandwidth’s incredible end-to-end app programme and demonstrating the results. From London to New York via Bologna and Frankfurt, the message has remained the same – just get out there and make it happen. We’re not the flavour of the month (or the year) in the UK because we haven’t got a current story to tell about failure. We’ve had years to learn about what not to do, we’re now in the business of showing the world how to get it right.

We don’t follow a template, we don’t build to the lowest common denominator and we don’t make everything spin. Our award-winning folio of apps is testament to design and build that adds sympathetic digital value to incredible content for the most appropriate audience.

We launched Headspin: Storybook in October 2010, a popup book app published under Brandwidth’s own label, in the Games category. We combined the visual charm of the pop-up with a simple yet addictive gaming element to demonstrate how the digital format needs to add value. Apple thought we’d hit the mark and they chose Headspin as App of the Week and one of their ‘Best iPad Apps of 2010’, promoting it on every iPad in every Apple Store worldwide.

Our second App of the Week was awarded to our second Guinness World Records: At Your Fingertips. We held the number one position for iPad Book app over Christmas and New Year in over 50 countries. A nice sequel to our original award-winning GWR app, launched on the same day as the iPad.

2011 saw our Top 100 Albums app launch for Amber Books and reach the top spot in the Music category, demonstrating that a book isn’t always a book... when it’s an app. We’ve continued to add life to this incredible project throughout 2011, with the latest update just in time for Christmas.

Our summer release was under the Brandwidth label and I’ve covered this in a previous post. F:sh is a digital interpretation of the children’s book and we played with accelerometer control, the integrated camera and audio interaction, combined with one continuous scene to break with the convention of ‘regular’ page turning.

September saw the launch of Journey to The Exoplanets for FSG/Scientific American. We were presented with an opportunity to combine the in-depth knowledge of author Ed Bell and Ron Miller’s incredible illustrations. The result was an app that took the basic elements of a reference book but brought the concept to life with the ability to create your own Exoplanet or place yourself on a planet’s surface, whilst retaining the original 10,000 word reading experience. App of the Week status, a number one hit in the US and UK, a Lovie Award and FWA App of The Day were proof that there’s life in the space category yet!

Our next launch, another App of the Week, was the spectacular Doctor Who Encyclopedia for Random House and BBC Books. We once again proved there’s enormous potential within digital reference material, with over 3,000 entries contained within the ultimate interactive resource for the last three Doctors. There are some fun updates to follow in 2012.

We rounded the year off with a bit of iPhone fun (unless you’re not a fan) with our Michael Bublé Christmas App for Warner Music. Don’t hold it against us, apps provide a valuable link to downloadable content and we’re in the marketing business.

If you’re not yet convinced apps are here to stay then ask yourself “do we need software?” If the answer is “no” then you’re blissfully unaware of the world around you. Apps are a form of packaging for software, the platforms provide the delivery mechanism, the hardware offers a place to live – or a virtual bookshelf.

So, what’s next? Automotive, finance and music apps are all on the books for 2012, with plenty of publishing thrown in. Too much focus in any one area results in virtual blinkers and these diverse sectors have a lot to learn from each other as they’ll all be competing for the same territory next year.

We’re very excited about the potential for The Numinous Place, our first foray into the world of enhanced fiction. We’re working with Mark Staufer to bring his novel to life in ways that appeal to keen readers, experienced app users and cinema-goers. No mean feat but an incredible challenge nonetheless.

You’ll also witness apps making a successful transition to the big screen, or at least the bigger screen. 2012 is the year TV becomes relevant again.

I’m not merely referring to watching TV as we’re already doing this across a number of mobile devices and PCs, I’m talking about the main screen at the centre of the house, the one we all used to sit around.

Connected TV will provide a seamless path to and from the big box. We’ll discover apps on mobile devices that offer additional enhancement when used with a TV. We’ll also discover apps via TV programmes providing either connected interactivity or download opportunities with the ability to sync to other mobile devices for use later. Both Apple and Google are on the case to make this work, however the relevant market for paid-for content will remain on Apple’s iOS devices for the foreseeable future.

There, I said it – discoverability. As TV ads receive less viewers (we all FFWD through them) and sponsored programming offers little more than a branding opportunity, there needs to be another path to consumers.

Get ready for app icons to replace the familiar ‘red button’ in the corner of a screen and brace yourselves for icons embedded within your EPG.

Now tell me apps won’t last and they can all be replaced with links to HTML5 websites. Appy Christmas.

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tags: iPad, Doctor Who, The Numinous Place, Apple, Top 100 Albums, Doctor Who Encyclopedia, Michael Bublé, Headspin: Storybook, F:sh, Brandwidth, digital publishing, Connected TV, apps, Digital Book World, Journey to The Exoplanets, Guinness World Records
categories: Apps, Digital Publishing, Design
Friday 12.16.11
Posted by Dean Johnson
 

Designing the Future