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  • Activ Right Brain
  • About Dean
  • Designing The Future
  • Speaker
  • Keynotes
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  • Contact

Dawn of the DumbWatch 2.0

I’ve been living with the interactive wrist revolution for a few years and I first wrote about the state of the smartwatch market during my visit to CES 2015. For the following 12 months I found plenty of words but struggled to find the right ones. What went wrong?

I haven’t fallen out of love with smartwatches, but they haven’t made much of an effort to spice up our relationship. I’ve spent a year reviewing watches of all shapes and sizes, various operating systems with differing views on the future of the digital timepiece.

When I wrote my first Dawn of The DumbWatch (4 years after my HD3 SLYDE review), the Apple Watch still hadn’t arrived and all talk of smartwatches at CES 2015 was about Apple’s imminent entry into the market. We’d already been working with Cupertino’s timepiece prior to launch so I wasn’t as excited by it’s arrival as many. Was that through familiarity, or something else?

Apple sold more Watches in one day than the entire Android Wear market had in the previous year and as a standalone smartwatch, it’s the best of the best. The Retina screen is every bit as stunning as the iPhone’s and it’s beautifully made but I really wanted Apple to completely reinvent the watch, rather than evolve it.

Evolution or revolution, they couldn’t avoid the issue of battery life and to conserve energy, Apple ensured the screen only turned on with a finger tap or turn of the wrist. Both actions annoy me. I want to be able to glance at my watch (often subtly) to tell the time, not tap it or bend my wrist at an unnatural angle.

It’s as this traditional timepiece that the Apple Watch suffers. I’m not entirely comfortable wrapping something around my wrist that so many others are wearing, even if the $1,500 Hermès model is available online this week. I still wear a watch and think of it as an extension of my personality, as an accessory that says something about me – but that’s not the future market for this device, or smartwatches in general.

My 6 and 10 year old daughters think most of the watches I test are brilliant and would happily wear one. Their views of conventional watches haven’t been tarnished by obsolescence and they haven’t replaced watches with a smartphone screen. They like the shiny interactive stuff and they’re very much the future smartwatch audience.

What about the rest?

Will.i.am PULS

The year didn’t begin well… Will.i.am’s PULS didn’t arrive in stores but it had potentially the worst user experience of any device, ever. So that’s probably not a bad thing. Will get’s a point for trying, but loses the rest for making a mess of everything else.

Michael Bastion ChronoWing [Update]

Chronowing.jpg

Although I love the look of this watch, I gave this a pretty poor review last time. I felt I owed you all an update. Not only did the watch stop working altogether on several occasions, but the metal started to permanently scar my wrist. The strap finally came undone and it fell off! I have never lost a watch in my life, so at least the Chronowing has one first to its name. A slow hand clap for HP.

Cogito Classic (Black Metal)

I’ve always had a soft spot for this watch and tried a couple of earlier models with rubber straps. The main watch design looks great and the concept of analogue hands over a digital face makes perfect sense to maximise battery life. The metal strap boosts the perceived quality but the ‘smart’ part died on me, again. RIP Cogito.

Samsung Gear S2/S2 Classic and Moto 360 Sport

What a difference a year makes! Although Samsung have actually been in the smartwatch game for years, they’ve never really made an impression on consumers. The audience wasn’t ready for the Galaxy Gear and there certainly wasn’t any glamour surrounding the launch, but the Apple Watch changed all this. Samsung, like so many others are now basking in the halo effect of Apple’s range, fashion connections and interactivity.

I originally got my hands on both Samsung models (S2 and S2 Classic) at IFA in Berlin last year and I have to say I’m impressed – with the quality of materials and both the product and on-screen design. I prefer the regular model with its contemporary approach but the Classic is a much nicer conventional watch design than the heavy-handed LG Urbane or Huawei Watch.

Interaction is controlled by a mixture of touchscreen inputs and a rotating bezel. This outer ring essentially replicates the Apple Watch crown or pinch-zoom action and I quite like it.

Motorola’s new Moto 360 Sport needs very little description other than to say it’s similar to the S2 but lacks the outer ring and gains iOS support.

Fitbit Blaze

Another established player enters the battle for the wrist. Fitbit have followed Apple’s fashion/custom format with a variety of straps. The centre of the watch is actually removable so it can be used in activities that don’t require a watch - although a wrist worn strappy thing seems the obvious choice to me. I like the form factor and it gets points for that but it isn’t going to set the world alight.

TAG Heuer Connected

Not wishing to be left behind by all the Silicon Valley new money, TAG introduced its $1,500 high-end smartwatch last year, partnering with Intel and Google (the new money). It looks and feels great, then you turn it on and it runs Android Wear which in itself isn’t a bad thing, it’s just a cheap thing. Also, the standard watch faces all mimic TAG designs and they could have tried harder, or at least attempted something stylish AND contemporary. 

Casio WSD-F10

Let’s get one thing clear, I think this smartwatch has an awful name. Now that’s out of the way, it’s only good stuff. Casio are following their own path, rather than multiple models and styles, they offer 4 colours, all with the same tough rubber strap, running Android Wear but with bespoke faces displaying an array of action data. It looks tough and backs that up by playing tough. It's water and shock proof and connects to Casio’s action-camera to operate it remotely. I’d happily add this to my (albeit pretty shoddy) collection.

Olio Model One

I fell for this watch the first time I saw a photo. Ironically, I was sat in a secret Apple Watch development room in Cupertino with the Olio on my screen, so a slightly awkward moment!

When most viable competitors are striving to set up and control their own app stores, Olio has taken a different tack. They’ve dismissed the idea of a store, preferring instead to only offer the essentials.

Whether this strategy works or not remains to be seen but Olio expects to sell far fewer watches than its rivals anyway, adopting a more traditional approach to timepiece production. Mine arrives at the end of this month. Until then, I’m sporting an analogue watch. Crazy.

So, is there hope for Dawn of The DumbWatch 3.0? I’ll be talking about ‘Hearables' next time, when the info goes in-ear. But I can’t tell you about that yet…

 

If you want to fill in any more gaps, all the CES and smartwatch gossip is on The Digital Loop.

tags: CES2016, #CES2016, CES, SmartWatch, Wearable Tech, wearables, Apple, Apple Watch, Will.i.am, Will.i.am Puls, Puls, HP, Chronowing, Cogito, Cogito Classic, Samsung, Samsung Gear S2, Gear S2, Gear S2 Classic, Moto 360, Moto 360 Sport, watch, watches, Fitbit, Fitbit Blaze, TAG, TAG Heuer, TAG Heuer Connected, Casio, Casio WSD-F10, Casio WSDF10, WSD-F10, Olio, Olio Model One, The Digital Loop, Digital Loop, Hearables
categories: Connected World, Design, Gadget, Mobile technology, Wearable Technology
Thursday 01.21.16
Posted by Dean Johnson
 

#CES2016: Social Shockwaves

Well, CES 2016 delivered what it always delivers. It was amazing, enlightening, exhilarating, mentally and physically exhausting in equal measures. I'm rejuvenated and broken at the same time.

Although I’ve mentioned VR and connectivity in previous posts, this year’s event wasn’t really about one thing in particular, and that’s because the overarching banner of ‘IoT’ covers a multitude of sins. When so much is connected, mobile devices, home appliances, wearable tech and cars are all spoken about in the same breath.

For me, this year was big for Twitter, Vine and Instagram again, so I’ve summarised the CES 2016 headlines via my own social channels. From wearable airbags to Zombie Smart Fridges, I still believe effective social broadcast is an art form. I’m never likely to resort to mere retweets or regurgitating a news feed. If you follow me, you get cutting edge insight, divisive opinion, original content and irreverence in equal measures.

And actual conversation.

Human Airbag

Connected Development

#CES2016 kicks off with #FaradayFuture's #ConnectedCar, #IoT & #AI: Connected Development https://t.co/SupFUDyZwD pic.twitter.com/3CmTAMlnBW

— Dean Johnson (@activrightbrain) January 5, 2016

Zombie Smart Fridge

#CES2016 Breaking: Samsung announces #WalkingDead Limited Edition of its #SmartFridge. Keep that Walker fed! #IoT pic.twitter.com/kKWOiCpo75

— Dean Johnson (@activrightbrain) January 5, 2016

The Year of VR. Again

#CES2016: The Year of VR. Again https://t.co/jk9W48tUg7 #VR #VirtualReality #AR #WearableTech #OculusRift #SonyCES pic.twitter.com/lMrlBSmW5L

— Dean Johnson (@activrightbrain) January 6, 2016

Hoverboard Meetings

This > All meetings at #CES2016 pic.twitter.com/r1PmYroNRD

— Dean Johnson (@activrightbrain) January 6, 2016

Pimp my 7 Series

Loved my @BMWUSA #7Series ride to #CES2016 this morning. Just wish it could take me everywhere! #BMWCES2016 pic.twitter.com/1rrWMdQ7e5

— Dean Johnson (@activrightbrain) January 7, 2016

Spyderman

The @BMWUSA #7Series was stunning but the #BMWi8 #Spyder was a work of art! #CES2016 #BMWCES2016 @BMWiUSA pic.twitter.com/cfpewGiFx7

— Dean Johnson (@activrightbrain) January 7, 2016

The Future’s Bright, The Future’s Faraday Future

Speaking of stunning #CES2016 cars, #FaradayFuture #FFZERO1 is one of those... @FaradayFuture @CES pic.twitter.com/VnIjhE4pkq

— Dean Johnson (@activrightbrain) January 7, 2016

Walking the Light Fantastic – Orphe shoes

The full visual journey is covered on my Instagram feed.

tags: CES, CES 2016, CES16, Las Vegas, tech, gadgets, airbag, wearable, wearbles, wearable tech, In and Motion, wearable airbag, Faraday Future, Connected Car, concept car, IoT, AI, Samsung, SmartFridge, Smart Fridge, Samsung SmartFridge, Samsung Smart Fridge, Zombie SmartFridge, Zombie, Zombies, Walking Dead, The Walking Dead, VR, Virtual Reality, Sony Playstation VR, Playstation VR, Hoverboard, BMW, BMW 7 Series, 7 Series, New 7 Series, BMW i8, BMW i8 Spyder, i8, i8 Spyder, EV, hybrid, Orphe, Orphe shoes
categories: Apps, Automotive, cars, Conference, Connected World, Design, Futurology, Gadget, Innovation, Mobile technology, Social, Virtual Reality, Wearable Technology
Monday 01.11.16
Posted by Dean Johnson
 

Festive Reality

Happy Christmas, Happy Holiday or just enjoy your break from reality. However you refer to this seasonal respite, there's actually an even better way to escape from it all – in Virtual Reality.

OK, I'm not suggesting you ignore your 'real' friends and family but If you've just invested in Samsung's Gear VR, the best VR headset on the market (for now), then you should probably grab a couple of new titles to justify the purchase.

The free apps are best experienced by trial and error but you should start with Jurassic World: Apatosaurus, Battle for Avengers Tower and James's Legacy - The Prologue.

Gear VR works with Samsung's Galaxy Note and S6 phones and as they're on the Android platform, paid-for titles tend to be unfamiliar territory. Take my advice – as you've just spent $99 on a new headset, spend some more on these two...

Land's End $7.99

This audio-visual masterpiece is a 3D strategy game from UsTwo, the team behind the hit app Monument Valley. I don't even like puzzle games but I refused to return to reality until I'd completed all five levels. The finale won't disappoint – it's spectacular!

EVE: Gunjack $9.99

I tested EVE: Valkyrie earlier this year on the consumer edition of Oculus Rift. It is scheduled to ship with this hardware in 2016 and the audience will love it. I won't go into detail as you basically pilot a spacecraft around er, space, shoot lots of stuff and marvel at the world as it floats by your cockpit.

It's an adrenaline-fuelled ride and visually stunning but couldn't be further removed from the look of Land's End. You're in a movie – and an impressive one at that! In EVE: Gunjack you're in control of a gun turret rather than the whole ship, but it never feels like the poor relation. It's still a mightily impressive VR experience.

It's worth noting that Samsung's gamepad enhances the gameplay so is a good investment for this and many other titles.

There's an increasing number of titles appearing for the Gear VR, some good, others not so. Enjoy the best of the bunch in the standalone VR headset market until the full-blown Oculus Rift, HTC's Vive and Sony's Playstation VR arrive in 2016.

If you don't own a Samsung phone, there's still a healthy selection of Google Cardboard headsets available. I'd recommend looking at a couple of robust options that still hold iOS and Android handsets – Mattel's View-Master reboot and the Zeiss VROne.

I'll feature a more in-depth report on the VR market when I write from CES next month. Have a very Happy Virtual Christmas!

tags: GearVR, Samsung, Samsung GearVR, Gear VR, VR, Virtual Reality, Oculus, Oculus Rift, EVE: Valkyrie, EVE: Gunjack, Land's End, UsTwo, Google Cardboard, Mattel View-Master, View-Master, Zeiss VROne, VROne, Games, Gaming
categories: Apps, Gadget, Innovation, Mobile technology, Virtual Reality, Wearable Technology, Games
Thursday 12.24.15
Posted by Dean Johnson
 

Oculus: Leading the VR Gold Rush

There’s virtual gold in them there hills and it’s time to think seriously about where you stand. Are you in or out?

The road to VR nirvana is paved with poor quality content, low res visuals and people claiming they’re the world’s greatest storytellers because they’ve ‘been at this for years’. Well, I’ve got news for you, the future for VR and AR belongs to those with both technical know-how AND creative vision.

If you’re thinking about “seeing how it goes” or if “this VR thing will take off”, think again. We have been gifted an invaluable assessment period in the development of VR and for the past 18 months, this exciting new platform has been in a very public beta.

Designers, developers and ‘tech explorers’ have had access to a number of head mounted displays (HMDs), including the original Oculus Rift (funded by a $2,437,430 Kickstarter campaign) and subsequent DK2 (118,930 global shipments), the Samsung/Oculus Gear VR and numerous Google Cardboard budget headsets for a while.

A few visionaries are starting to put their money in the right places. Recent funding rounds have hit the headlines for JauntVR, NextVR, Reload Studios and self-funded ‘The Void’, a VR theme park. The most notable move came last year when Facebook bought Oculus, the company credited with starting the current resurrection of the Virtual Reality market. 

The Oculus PR machine has been busy again today, revealing the final consumer-friendly Rift headset, input controllers and some of the launch titles. I tested the latest developer edition, Crescent Bay, at CES in January and that was a big step forward. Oculus have upped the game yet again with the consumer Rift but it’s not available to test until next week. More to follow…

It’s a stunning piece of kit with accurate head-tracking, a wireless X-Box controller, freestanding desktop motion sensor, built-in 3D stereo headphones and it’s light, very light compared to rivals. 

Oculus Founder Palmer Luckey also previewed ‘Oculus Touch, a pair of hand controllers used for more accurate input for digital interaction. They won’t be available when the main headset launches in Q1 2016, but should follow before 2017. Rift Pre-orders begin later this year.

But that’s not all as you’ll still need a PC to run the VR content. Officially, the Rift isn’t for Mac at launch but there have been VR titles in development for Mac since the original DK1 headset arrived in 2013 so they’ll still work, just not through the official Oculus store.

Next week, I’m at E3 (Electronic Entertainment Expo) where the tone will be set with a heavy focus on Virtual Reality as Oculus, Sony, HTC, Samsung, Sulon and Microsoft will all push VR headsets to the frontline in preparation for a very busy 12 months for consumer releases.

It’s these next 12 months that are so important for creative thought, innovative development and targeted investment. If you really want to make an impact, start planning, designing and building now. If you want an unprecedented investment opportunity in a guaranteed platform before it hits the market, it’s time to make your move.

There will always be room for software production houses but in these early days of VR, the spoils will go to those willing and able to push boundaries and do so with quality in mind. I can’t stress strongly enough how exciting this new dawn of VR is.

tags: Oculus, Oculus Rift, Oculus Touch, Rift, Virtual Reality, VR, wearable tech, Wearables, Facebook, E3, E32015, San Francisco, Tech, Sony Morpheus, GearVR, Samsung, Sulon Cortex, HTC Vive, Vive
categories: Futurology, Gadget, Innovation, Mobile technology, Wearable Technology, Virtual Reality
Thursday 06.11.15
Posted by Dean Johnson
 
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