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  • Activ Right Brain
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The Battle for the Dashboard

As the pace of technological innovation within the automotive sector continues to  increase, more and more of the analogue interior is becoming the new digital frontier. Apple hopes CarPlay will provide a common visual language to streamline the process.

Last week, the focus was all on Apple's WWDC keynote announcements in San Francisco. They delivered a wide range of software solutions, arming iOS developers with the next generation of digital tools and laying the groundwork for a raft of exciting hardware products in the run up to the holiday season.

Headlines were grabbed by enhanced Photos, audio Messages, smart Keyboards, Family Sharing, iCloud Drive, HealthKit, HomeKit and an entirely new programming language – Swift.

At WWDC 2013, Apple announced its intention to bring iOS to the car, on more than just your phone screen and earlier this year the first serious brand partners were revealed...

I have worked with the automotive industry for nearly 15 years and had much more than a passing interest in cars my whole life. However, I’ve never been a big fan of motoring classics unless influencing contemporary curves, so technological developments inside the car offer a fascinating design and development challenge. How do we bring the screen experience from our pockets to the the dashboard?

On the surface, this would seem a relatively simple step for Apple. iOS7 and iOS8 offer a flat graphic simplicity that lends itself to quick actions accessed at a glance, or effective voice commands for key features. Just the kind of interaction you want when 99% of your attention should be on the road ahead.

Apple’s hardware always follows a beautiful, streamlined aesthetic, free from unnecessary adornments and flourishes. Thanks to last year’s iOS7 overhaul, the software now compliments this perfectly.

The automotive market is a very different animal. Whilst brands may retain a level of consistency and share common components (ie VW Group or GM), they all assume different characters.

Consistency of digital brand: BMW UI from key to smartphone to smartwatch.

Consistency of digital brand: BMW UI from key to smartphone to smartwatch.

The BMW family screen UI is probably the best example of a diverse range, all reaching for the best on-screen graphics whilst adopting wildly different personalities. The MINI colour palette, iconography and graphics take on a cheeky, playful persona. Rolls Royce provides the polar opposite with layered glass-like panels to match the physical buttons surrounding the main screen. BMW’s conventional range uses a subtle colour palette to identify key functions (Audio, Sat Nav, Phone, etc) and gentle layering of content, with occasional light flares and reflective buttons. The new ‘i’ EV range range takes this a step further with a more adventurous palette and deeper layering for something that wouldn’t look out of place on the bridge of the USS Enterprise... but in a good way.

Graphic vs skeuomorphic, flat vs layered, corporate fonts, colour palettes and screen ratios. These are all graphic elements to take into consideration and there is undoubtedly a fine creative balancing act involved to combine existing branding and features with Apple’s CarPlay interface.

I’ve dwelt on the potential pitfalls but many automotive manufacturers are still offering drivers a pretty poor on-screen experience. Although the latest Land Rover Discovery Vision concept has a full set of screens displaying content that looks as if it could have emerged from Apple’s own creative studio, Tesla offers a comparatively poor graphic interface within the largest digital real estate on the market. The Model S UI is the perfect candidate for a full CarPlay-compatible makeover – especially as Tesla is a shoe-in for Apple acquisition and Elon Musk being Steve Jobs’ true successor-in-waiting.

I digress. Currently, CarPlay is only supporting 3rd party audio apps such as Beats (naturally) and Spotify music streaming services. Future app integration will build on this, with huge potential for voice commands and audio interaction. The focus will always remain on products that don’t distract the driver and offer the continuation of relevant services from phone to car. There’s little point offering everything in the car, in much the same way the compass app is pretty pointless on a smart TV.

Where CarPlay comes into its own is the familiarity through shared interfaces and content. The continuation of basic actions is essential, such as track syncing if started outside the car, then continued once driving. Also, the ability to share mapping data is genuinely useful (this wouldn't have been an option with Apple Maps 1.0). Navigate to a location in your car, then park and seamlessly continue on foot – that’s useful.

So what does the future hold for CarPlay? Apps are dead, right? No, this isn’t about using the internet in your car to replace apps.

Consider the following...

  • Mapping data to provide info regarding payment services for parking, admission or valeting
  • PassBook electronic tickets issued upon payment to display in-dash and on phone
  • Biometric integration – Apple's Health app linked to wearable tech to monitor heart rate and consciousness levels for safety at the wheel
  • HUD and gesture recognition – there’s a thought for future generations of iPhone interaction.

CarPlay offers automotive manufacturers the opportunity to streamline their UI and make consumers‘ lives simpler through familiarity. Apple has a chance to lock down another sector into the world of iOS. It’s not a bad place to be.

A version of this article originally appeared in iCreate issue 134

tags: Apple, CarPlay, WWDC, iPhone, Automotive, Car, SatNav, Health, HealthKit, HomeKit, Swift, iCreate, BMW, Tesla, Spotify, Beats, iCloud, San Francisco
categories: Apps, Automotive, cars, Design, Futurology, Gadget, Innovation, Mobile technology
Monday 06.09.14
Posted by Dean Johnson
 

It’s Hip to be Square, but spectacular to be rectangular [updated]

As camera technology changes and social channels multiply, we find ourselves with increasing opportunities to share a visual record of our lives with the wider world. The one constant is the subject matter and how we think about its creative execution. Or is it?

I rarely feel the need to update my blog entries or online articles as they stand as reflections of the moment and passing observations. Occasionally, a product or service upgrade prompts a change of information or time spent with the same requires some additional thought based on a long term review.

I originally wrote the article below as a non-Instagram user, which with hindsight seems a little unfair and ill-informed. All my original opinions still stand regarding composition and over-filtering of images but I'm now sleeping with the enemy… and it's not as bad as it sounds.

The main reason I chose to make the jump was the ability to share. I wanted to broadcast my photography, travels and life experiences through yet another social channel – square or not. I managed to upload 2 years worth of carefully selected 'square-friendly' photos and I'm now up to date.

The photos and videos featured on my other social channels are merely the tip of the creative iceberg. I don't post direct if they won't preview inline so all the rest now lurk on my @activrightbrain Instagram feed.

Here's the original article...

I’m going to be controversial here... I don’t like Instagram. I’m not rebelling against filtered photos or tenuous titling, rather it saddens me that in the quest for the square crop, we’re losing the art of composition.

What do I mean by this? Well, Instagram’s square format is perfect for an avatar but when Twitter’s preview image and both Twitter and Facebook’s header are landscape and Nelson’s Column, the Empire State Building and the Eiffel Tower all deserve a format to match their stature, square doesn’t quite cut it.

If you want an image with four sides of equal length, it should be because you chose that crop, not because it was the only option available. My header image (above) certainly wouldn't have worked on Instagram!

With a full landscape format, we understand the distance jumped and tell a story beyond the captured moment.

With a full landscape format, we understand the distance jumped and tell a story beyond the captured moment.

The smartphone and tablet revolution has given us more than digital independence or the office in our pocket, it has equipped us with a still and video camera so we’re always ready to capture the moment. Here’s the thing, the screen is a rectangle with a ratio of 4:3 to 16:9 and beyond. It seems a shame not to use the digital real estate.

A square crop would have forced us too far from the boy on the train or removed the focus of his attention – the castle.

A square crop would have forced us too far from the boy on the train or removed the focus of his attention – the castle.

A square format works for video platforms such as Vine (and Instagram) as you can pan horizontally and vertically to capture the full height of a subject or the panoramic vision.

However, in a rectangular viewfinder it’s still the general rule that portrait is better for... portraits and landscape is better for... landscapes. If you really want to be a rebel (or just add impact), try it the other way around.

The landscape format illustrates the sheer scale of the beach without overpowering the surfers with too much sand and sky.

The landscape format illustrates the sheer scale of the beach without overpowering the surfers with too much sand and sky.

I can’t deny I have an interesting life and I love having the ability to capture every relevant second on my own terms. To prove the point, I recently sold all my DSLR kit as this represented hardware dictating the terms. There were fewer and fewer opportunities for me to carry all the equipment with me yet my phone travels everywhere I go, especially with a waterproof case. The phone won, the DSLR lost.

Some images just deserve a portrait format. Without it, they're topped and tailed or given too much either side.

Some images just deserve a portrait format. Without it, they're topped and tailed or given too much either side.

The upside of Instagram’s popularity is the fact that many more people are taking and sharing great photos, I just wish we weren’t settling for a single format when we’ve had centuries of painting, drawing and photography to show us that life’s more fun when you’re not trying to be square.

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tags: Instagram, Photography, Social, video, Vine, Facebook, Twitter, Guardians of The Galaxy, Publishing
categories: Celebrity, Design, Galleries, Mobile technology, Publishing, Social, Photography
Sunday 04.13.14
Posted by Dean Johnson
 

The future may not be pretty, but the tech’s pretty awesome

The news that Facebook snapped up the VR startup Oculus Rift this week brought the tech into the limelight and kicked off a heated debate over the social giant’s plans.

Thanks to the media frenzy, a brand everyone had heard of brought one very few knew existed into mainstream conversation. I didn’t need to Google ‘Oculus’ or ‘Rift’, I had one on my desk.

When I say Oculus Rift isn’t new to me, I’m not being dismissive. Far from it – it’s my job to know about this stuff, assess the relevance of future platforms and create stunning content for it.

Rift has been on our radar (and our heads) at Brandwidth since its original Kickstarter campaign and we’ve had plenty of time to consider incredible possibilities for the future. The concept and rudimentary equipment has been around for decades but the whole platform fell out of favour until recently when Oculus reignited the flame of innovation in this area, along with Sony’s intention to compete with their Project Morpheus.

Virtual Reality (VR) is back, helped in no small measure by Google’s own efforts to tempt consumers to strap technology to their faces and massive advancements in CGI and screen resolution.

OK, it’s not back just yet but the technology is. Oculus Rift content and the delivery platform it requires haven’t launched yet but 2014 is the year it finally hits homes as well as developers’ desks.

So what is it? Well, it’s a black box with a screen over each eye to simulate an immersive 3D environment and motion sensors to track head movements. It’s this experience of looking around the digital landscape that truly transports you to another world. Add a set of stereo headphones and the effect is complete... or is it?

The moment you dip into this virtual world, you’ll be hooked. From rollercoaster rides to epic space battles to eerie haunted houses, the virtual feels real. But what’s missing? You are.

The next big steps will come from the ability to place yourself within these incredible environments. Using Leap gestural units, MYO armbands or bluetooth-connected smartphones, you’ll be able to see your virtual body parts in front of you. At Brandwidth we’re already using iPhones as light sabres – who wouldn’t want to get their hands on one of those inside Rift?

Surely there isn’t another step? Actually, there is. We now have the opportunity to add other people to your virtual world to share the ultimate storytelling experience, explore epic worlds like Disney’s Infinity, or meet in virtual shopping malls, showrooms or conference facilities. Social plug-ins are an obvious move.

Yes, I can see why Mark Zuckerburg wanted to add Oculus Rift to his growing portfolio. but also, if you’ve got the billions to invest and you love technology, why wouldn’t you?

There’s a business case here but there’s also a chance for Facebook to add scale and creative potential through investment dollars that may never have been achieved had they not come on board. The development units (even the new MkII) aren’t yet truly mobile. Freedom from cables and a computer will really move the game on, but we may need to wait for the second generation consumer model for this.

Instantly visit the four corners of the earth, relive history as you walk in the footsteps of astronauts, Presidents or dinosaurs or allow surgeons to operate from within a body. That’s progress.

No, the future’s not all white and shiny if many will sit in a darkened room in their underwear with a pizza on their laps, immersing themselves in virtual worlds... but the technology is undeniably awe inspiring.

tags: Oculus Rift, Facebook, Project Morpheus, Sony, VR, Virtual Reality, Wearable tech, Gaming
categories: Agency, Apps, Futurology, Gadget, Innovation, Mobile technology, Social, Wearable Technology
Friday 03.28.14
Posted by Dean Johnson
 

Bring on the Social Oscars (The Shorty Awards)

I made it! Or rather, we made it! After a hard fought campaign, I reached the final of the Shorty Awards 'Apps' category at midnight on Tuesday. I'm still pinching myself as I thought I'd never fight my way past the One Directions and Justin Biebers of the world – the human hurdles in the social sausage machine. Here's my campaign video...

I have put myself through the pain of the chase for the past three years and always fallen at those aforementioned human hurdles. This year, that all changed as the organisers culled the irrelevant and banished the bands in categories where their presence wasn't welcome. Having said that, I'm still sharing the top tier of the Apps category with Cristiano Ronaldo's social network and Chay Suede, a Brazilian Idol 2010 finalist. I'm hoping the judges will take all our app credentials into consideration...

Speaking of which, as if the frantic nomination process wasn't stressful enough, the next phase of the Shorty Awards gets really exciting. The winner of each category is decided by the great and the good of the social media world. This doesn't mean they're all 'social experts' (beware of those), they are real people, albeit famous, that actually use Twitter, Facebook, Vine, etc to communicate with their audience rather than hold a one-way conversation with a random group of followers. The winners are announced at a glittering awards ceremony in New York on April 7th!

I don't base social achievement on the number of followers or 'friends' I've collected across my many networks. I have been on LinkedIn since the very early days, steadily adding depth and relevance to my profile yet my connections amount to a little over 600. I have exercised restraint and avoided connecting to my postman, my dentist or 100s of recruiters looking to plunder my network.

A similar approach applies to Facebook, where I reserve connections to friends for, well, friends – not someone I met once on a drunken night out, although I've shared a drink with most friends. There's also the Activrightbrain Facebook page, where the content relevant to this site lives.

Finally, Twitter and Vine illustrate my levels of restraint. I rarely follow back automatically as I either get to know or have a genuine interest in those I follow. When I dip into Twitter and Vine, I read every post, look at every video and hold actual conversations. Of course, I broadcast a lot but this tends to be relevant to my audience – and to be fair, I'm proud of what I and my Brandwidth team do so have plenty to say.

I'm not a fan of mass broadcast across all social networks, one message does not fit all and the language (and often content) needs to suit the audience. Facebook, Twitter and LinkedIn may well share network members but we're usually in a different state of mind when trawling each website or app. A scattergun approach with the wrong message can have the same effect as showing up to a job interview in a mankini.

Thanks again to my fantastic friends spread across many social networks and the Dadsaster audience. I touch on the Shorties in passing in episode 46 (Everything is Awesome) alongside LEGO Mindstorms and the new BleepBleeps range on Kickstarter.

If you're still confused about the Shorty Awards, I'll leave the last words to Ricky Gervais, Kiefer Sutherland, William Shatner, Conan O'Brien, George Takei and Grover...

tags: Shorty Awards, Social Media, Ricky Gervais, Oscars, Kiefer Sutherland, William Shatner, Conan O'Brien, Grover
categories: Apps, Celebrity, Innovation, Mobile technology, Social
Sunday 02.23.14
Posted by Dean Johnson
 
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